v25.3.7
- Updated Mario Kart Amped to v3.0.0
- Corrected InsertActor with ReplaceActor for Child Quest
- Added -UseBasicParsing to Invoke-WebRequest

v25.3.6
- Add MK64DX v0.0.1

v25.3.5
- Fix issues with Hide Sword & Hide Shield

v25.3.4
- Fixed issues with OoT Redux
	* Flare Dancer no longer randomizes increased health
	* Megaton Hammer damage type stays intact with "Weaker Swords" within Fire Temple
- Fixed issue with Din's Fire and Nayru's Love not properly adjusting MP costs

v25.3.3
- Fixed API for setting weapon collisions
- Fixed issue with Jabu-Jabu crashing after the time skip for Child Quest
- Fixed issue getting stuck on the Hyrule Field drawbridge while on Epona
- Updated Advanced Widescreen for OoT & MM for Inventory Editor alignment
- Updated Blonde Alt hair colors for OoT & MM Link
- Removed "Lost Woods Octorok" option for Child Quest

v25.3.2
- Fixed issues with Advanced WS for OoT Redux
- Changed Sword Trail color option to allow setting both colors separately from each other
- Hotfix Child Quest crashes on Gohma and Gerudo Guards

v25.3.1
- Updated Advanced WS for OoT and MM to fix debug loading messages, song effects and screen transitions

v25.3.0
- Merged previous versions of Child Quest for OoT into one ultimate version
- Updated Child Quest with fixes and additions
	* Restored all missing cutscenes and events
	* Restored Epona
	* Restored every item and upgrade
	* Added new headers for scenes after the timeskip
	* Added new headers for Restored Zora's Domain and Restored Goron City
	* All songs are now learned in their intended locations instead of in chests
	* Biggoron Trading Sequence fully restored
	* Medigoron now allows to sell the Silver Sword after the Fire Temple
	* New Yellow Tektite enemy that stuns Link
	* Added new grottos to act as shortcuts to get through Hyrule faster
	* Added two new areas, ported over from Majora's Mask
	* Moved Ghost Shop to the new Road to Lake Hylia area
	* Improved Ocarina of Time Child Link Model
	* Optional Majora's Mask Child Link Model
	* Kakariko Well Crossbeam is destroyed after the Bongo Bongo Attack
	* Optional Restore Text option
	* Shifted injected Get Item models
	* Power Bracelet icons/textures instead of Gauntlets
	* Optional Censored Fire Temple music theme fixed
	* Logo and subtitle on title screen
	* Equipped strength level (as bracelets) and boots (as earrings) are shown
	* Dialogue fixes and improvements
	* Keep currently equipped item on B for cutscenes
	* Improvements to cutscenes
	* Silver Sword (one-handed Giant's Knife) changed to 4 -> 2 damage, won't break and has the Gilded Sword range
	* Gilded Sword (one-handed Biggoron Sword) changed to 4 -> 3 damage
	* Respective sword sheaths are now shown or hidden
	* Either the Bullet Bag or Quiver upgrade can be shown in equipment, Quiver takes priority
	* Adjusted title screen logo and intro
- Added "Big Poe Hunting" option for OoT
- Added "Pirates' Fortress Interior" option for MM
- Added new tunic colors from Rando for OoT
- Updated API support to set attack collision detection for OoT
- Updated Scene Editor with additional API features support and fixes

v25.2.13
- Connected Custom Models repo from LoadingError
- Improved "Change Ice Arrow Location" option for OoT

v25.2.12
- Added "Change Ice Arrow Location" option for OoT
- Added extra hair color options for OoT
- Updated button HUD colors for Gold Quest preset for OoT
- Updated alternate Current Floor icon for OoT
- Updated alternate Hookshot Recticles for OoT

v25.2.11
- Added "Hookshot Reticle" option for OoT

v25.2.10
- Cleaned various textures

v25.2.9
- New Pause Screen Color options for OoT

v25.2.8
- Added new New Master Quest logo without subtitle for OoT
- Added Gold Quest HUD colors for OoT

v25.2.7
- Addons with a "permanent.txt" file will not delete themselves if not defined in repo.json
- Fixed some issues with Redux for OoT
- Fixed issues with Master of Time
	* Set Giant's Knife durability reset values to 20
	* Remove Hover Boots icon shown prior to the Quiver upgrades
	* Small dialogue fix
- Corrected some tooltips

v25.2.6
- Added scripts support for patches addons

v25.2.5
- Added "Revisited Textures" option for Master of Time (thanks LoadingError)
- Fixed minor issues
- Fixed missing music previews

v25.2.4
- Fixed issue with Iron/Hover Boots on D-Pad for OoT Redux
- Fixed issue with Text Editor decoding for alternate colors

v25.2.3
- Minor improvements and fixes for OoT Redux

v25.2.2
- Changed "Visible Gerudo Tent" and "Gerudo's Fortress" options for OoT
- Minor improvements and fixes for OoT Redux
- Fixed issue with Text Editor
- Minor fixes to the scripting

v25.2.1
- Fixed issue with using the B button in grottos with OoT Redux
- Fixed issue with Scene Editor API not properly shifting map changes

v25.2.0
- Updated OoT Redux with minor changes
- Added "Invert Aiming Controls" option for OoT
- Changed GUI forms generation in Forms functions to process faster
- Changed Byte patching in Bytes functions to process faster
- Changed options activated checks in Common functions to process faster
- Changed Text Editor API to process faster
- Fixed issue with muting music for OoT & MM
- Fixed issue with the true default of a ComboBox
- Fixed issue wth ListBoxes not resetting

v25.1.16
- Updated OoT Redux with minor changes
- Added Silver Sword icon for Swords for OoT
- Added Termina Longshot icon for OoT
- Added new icons and GI models from MM for OoT for future content use
- Changed Master of Time to no longer use a custom GameID
- Changed Hide Geometry patch for OoT to dynamically apply for Bazaar
- Changed Power Bracelet option for OoT to dynamically search where to apply in the Child Link model
- Fixed issue with passing negative string values into the Scene Editor API when replacing or removing actors
- Fixed issue with updating the status label during patching

v25.1.15
- Fixed crash issue with OoT Redux dropping bombs

v25.1.14
- Updated OoT Redux Debug Menu with extra warps and event flags
- Fixed crash issue with OoT Redux Options Menu

v25.1.13
- Changed Item Get textbox for Hover Boots when No Slippery Boots option is set for OoT (by MariaNova)

v25.1.12
- Hide some equipment options for Child Quest Classic & Child Quest Pro

v25.1.11
- Linked Amara's addon repo
- Fixed issue with trying to read non-existing symbols.json for Redux patches
- Fixed issue with empty Dual Suit option for Super Metroid

v25.1.10
- Added Game Over Continue crash fix to the "Pause Screen Crash" Fix option for OoT
- Fixed South Clock Town ramp for the "Fix Geometry" option for MM
- Fixed issue with false positive error when changing Mirror Shield frame
- Fixed ammo capacity values for dialogs for MoT
- Moved Gold Dust to another location, with new dialogue, for MM
- Removed "Fix Unused Items" from larger ROM hacks

v25.1.9
- Fix issues with compressing OoT Redux

v25.1.8
- Updated some tooltips
- Reworked Triforce dungeon floor icon
- Temporary removed Hylian Shield Get Item model until fixed
- Fixed "Hylian Shield" texture replacements for OoT ROM hacks

v25.1.7
- Added new logo alternative for OoT (by MariaNova)
- Fixed "Business Scrubs" speedup for MM

v25.1.6
- Added extra progression flag for the OoT Redux Debug Menu
- Removed and restored several "Harder Enemies" options for OoT
- Fixed issue with having both the Zora Mask and Iron Boots equipped for OoT Redux
- Fixed issue with being able to use certain items when you shouldn't in OoT Redux

v25.1.5
- Update Child Quest Pro to v1.0.2 (faster Scarecrow)

v25.1.4
- Updated Redux for OoT to show ammo for the Slingshot/Bow on the D-Pad
- Fixed issue with losing sword when a different item is set to B for OoT Redux
- Fixed issue with the "Reset Tool" button
- Fixed issue with setting gamepath and modern GUI style
- Fixed issue with vanilla Ice Cavern in Child Quest missing a Clear Block
- Fixed issue with Child Quest Pro applying a text box change twice
- Fixed issue with Child Quest making the Deku Tree be withered early

v25.1.3
- Removed "Lv2 Instant Charge" option for OoT
- Removed "Hair Color" option for Child Quest
- Fixed Equipment previews
- Fixed "Four Digits Wallet" crash for OoT when above 999 Rupees

v25.1.2
- Added new button to check to update addons in the menu bar
- Fixed issue with Switch Age debug menu option in background rendered scenes
- Changed Harder Keese option for MM with an always false if-statement

v25.1.1
- Moved some ALttP patches to the patches addon
- Fixed issue with reading music track replacements not in an author subfolder
- Fixed issue with some GamePatch properties not properly resetting between changing patches
- Fixed issue with "Enhanced Child Model Option" always showing by allowing base to -1
- Fixed issue with patching the Water Temple MQ duplicate door key flag
- Fixed issue with Scene Editor GUI scene extractions

v25.1.0
- Added two new ROM hacks for ALttP
- Added addon support for Patches with new and moves patches
- Updated Harder Iron Kunckle for MM
- Fixed several issues for OoT Redux
- Fixed issue with list box selections not being saved
- Fixed issue with "Royal Wallet" for MM not being defined as a Scene option

v25.0.1
- Improved "Run Faster" option for OoT

v25.0.0
- Added Lite Mode for hiding casual options from OoT & MM
- Added new API functions to expose, exclude, force and default
- Added dma_shift property to Patches.json
- Added new "Ultimate Trial" patch option for OoT
- Added several new options for OoT & MM
- Added new "Fix Burn Smoke" option for SM64
- Added new patches for ALttP
- Added new patches for SM
- Overhauled several parts of the codebase
- Renamed several functions and properties
- Renamed Redux for TMC to Reborn
- Changed boolean and int settings to be properly parsed instead of string
- Changed how options are hidden/generated through new properties
- Updated Gold Quest to v2.1a
- Updated Master of Time to v1.1
- Updated Masked Quest to v4.4
- Updated Widescreen patch for MK64
- Updated tooltip and Redux descriptions for ALttP
- Updated and added custom Link sprites for ALttP, including fixed gloves for the pink/blond hair versions
- Updated Redux for OoT
	- Complete D-Pad overhaul
	- Progression Overlay
	- Debug Menu
	- Merged Unequip Item & Unequip Gear
	- Fixed Zora Mask ability
	- Fixed Mask of Truth swap
	- Fixed several texts
- Updated Redux for MM
	- Progression Overlay
	- Music Track Display

v24.1.12
- Updated "New Master Quest" for OoT with fixes

v24.1.11
- Extra difficulty options for OoT and TSP
- Fixed issue with "Custom" folder for models not showing up

v24.1.10
- Added options for TSP

v24.1.9
- Updated "Fix Dungeons" with new Magic Jar fix in Gerudo Training Grounds
- Updated "Female Pronouns"
- Updated some tooltips
- Updated "Gerudo Textures"

v24.1.8
- Re-added Skilar's models again
- Added "Restore Text" fixes
- Added "GC Scheme" R button
- Updated Triforce current floor icon
- Fixed issues with sorting for custom models
- Fixed issue with removing suffix for custom models

v24.1.7
- Added and fixed HUD buttons (by MariaNova)
- Added "Magic Meter Fix" option for OoT (for OoT Reloaded)
- Changed sorting for custom models (core first, followed by addons by name)
- Removed "No Magic Arrow Cooldown" option for OoT & MM
- Fixed issue with updating addons
- Fixed tooltip typos for MM

v24.1.6
- Updated The legend of Zelda: Revival to v1.1
- Fixed issue with params for the SetSceneOptions API call
- Fixed several issues with OoT options
- Corrected several textures for OoT options
- Merged "Ingo Epona Race" and "Ranch Epona Escape" with new fixes for OoT
- Fixed eyes for OoT models:
	- Majora's Mask Eyes
	- Majora's Mask + OoT Eyes
	- Megaton Hammer + MM Eyes
- Fixed eyes for MM models:
	- Improved Link + OoT Eyes
	- Majora's Mask + OoT Eyes
- Fixed French OoT File Select
- Removed Zelda's Birthday

v24.1.5
- Added Lightning List info for Scene Editor
- Updated optional New Master Quest logo
- Updated fairy name for OoT and MM to replace dialogs including Тдтп with Tatl
- Changed setting files encoding from utf8NoBOM to utf8

v24.1.4
- Fixed Ganon's Castle (current location) not being translated for French OoT

v24.1.3
- Fixed CQ Pro Shooting Gallery handing out the Quiver upgrade again on subsequent wins

v24.1.2
- Added support for Native ROMs in Free Game Selection game mode

v24.1.1
- Fixed multiple text box issues with the OoT Spanish fan translation

v24.1.0
- Added new OoT ROM hack: Child Quest Pro
- Updated Child Quest Classic to v1.0.3
	- Adjust Deku Tree Sprout cutscene, with altered dialog and a withered Deku Tree
	- Fix Deku Tree Sprout disappearing after its cutscene
	- Use Child Link sound IDs for Adult Link's voice to fix SFX during the final blow on Ganon
- Updated Redux for OoT
	- Hookshot/Longshot usability fixes in the middle of pulling Link towards a target
	- Item on D-Pad fixes for non-vanilla layouts
- Updated MQ and Ura patches for OoT with missing fixes

v24.0.6
- Added new Red Tektites option for MM for when spring has come (yes, they can swim)
- Fixed issues with Ura Quest
- Fixed issues with the D-Pad for Redux when aiming

v24.0.5
- Added new Hookshot Length option for MM
- Adjusted maximum limit for hookshot/longshot length for OoT
- Fixed issues with the Scene and Text Editors
- Fixed issues with Master Quest and Ura Quest for OoT

v24.0.4
- Several small OoT option fixes for OoT by Maria Nova
- Fixed song previews and renamed songs

v24.0.3
- Updated Child Quest Classic to v1.0.2
	- Corrected damage table and collision changes
	- Fixed Spirit Temple elevator not working on subsequent visits
	- Fixed enhanced model mirror reflection
	- Prevent possible softlock in Fire Temple (Fire Wall Maze)
	- Prevent possible softlock Inside Ganon's Castle (Water Trial #2)
	- Removed duplicate objects in various rooms, including Ice Cavern, Fire Temple and Shadow Temple
	- Replaced Spirit Temple time block (Mirror Statues Room) with a smaller variant
	- Replaced hookshot target block with a climbable wall in Gerudo's Fortress

v24.0.2
- Updated Redux for TMC to v1.1
- Improved raising enemy HP for OoT & MM
- Fixed issues with custom models GUI initialization
- Fixed issues with patching ROMs

v24.0.1
- Keep Custom folder for custom models and music when opening patcher or updating

v24.0.0
- Added new GBA console mode with new TMC game mode offering Redux & Additional Options
- Added Zelda's Birthday for OoT
- Added fourth wallet option for MM
- Added Overworld Skyboxes option for MM
- Added minigame difficulty options for OoT & MM
- Added enemy difficulty options for OoT
- Added external repo support for models and music
- Increased Max Health for enemies in PM up to 255
- Updated Scene Editor
- Updated ALttP Redux to 10.2.3
- Updated Quick Commands for ALttP to v2.2
- Changed compressed game patches to apply prior to Additional Options patching
- Changed Dropdown Menu column alignment to an uneven index always
- Changed patches JSON formatting to include patch and/or redux version
- Fixed issues with sword-related Redux options for OoT
- Fixed issue with Time Control not restricted in scenes where the Song of Time is restricted for MM
- Fixed issue with Native or Wii VC patches not locking up
- Fixed issue with item block when containing a badge in Ghost Town 1 for PM

v23.4.3
- Fixed issues with OoT Redux
- Fixed several typos
- Fixed issue with not generating a decompressed patch
- Added forced re-extraction of MQ / Ura dungeon data when either patch gets updated

v23.4.2
- Fixed OoT Redux
- Fixed Ura Quest: Inside Jabu-Jabu's Belly scenes with Like-Likes not returning shields and tunics

v23.4.1
- Added extra starting location points for OoT
- Fixed issue with Raised Research Lab Platform for MM

v23.4.0
- Updated Redux for OoT with new options and fixes
	- Items on the D-Pad are bound to the slot rather than the item
	- Changed Options Menu and Minimap toggle to be on a short button release timer
	- Added support to change 30 FPS mode and the D-Pad Layout in the Pause Screen
	- Added D-Pad Layout tracking
	- Added FPS tracker when 30 FPS mode is enabled
	- Added new D-Pad Layout for cycling through gear while holding L
	- Added Mask Swap option (once the sidequest is completed)
	- Added Mask Abilities option
	- Added restoring the D-Pad Layout and last equipped mask upon loading the save slot
	- Fixed issue with default colors for Extra Ability Tunic being wrong
	- Fixed issue with Lens of Truth not properly unlocking on Redux with D-Pad
	- Fixed issues with restoring the last equipped mask
	- Fixed issues with Random Enemies and Inverse Aiming
- Changed In-Game Menu Default Options to also apply with In-Game Menu options disabled
- Changed fishing options for OoT to partly apply without Redux
- Added Pause Screen Options Menu text prompt
- Added Short Chest Opening option for MM
- Fixed issue with sounds in text boxes with Instant Text for MM

v23.3.9
- Fixed issue with Custom Text not working for OoT and MM
- Updated Smash Remix to v1.5.2

v23.3.8
- Added female voice for MM Child Link (Melee Zelda) by Mickey Saeed

v23.3.7
- Merged fishing options for OoT
- Added map toggle delay timer with L for MM Redux
- Fixed issue with custom Kokiri Tunic color for MM
- Fixed issue with Long Chest animation for MM Redux

v23.3.6
- Added option to fix the N64 logo, like in Rev 1 and newer
- Updated Smash Remix to v1.5.1

v23.3.5
- Updated New Master Quest to v2.8
- Fixed issue with Right-Side D-Pad not working for MM Redux

v23.3.4
- Removed the Dungeon Fixes option for OoT Child Quest
- Fixed Zora's Fountain skybox with the Overworld Skyboxes option for OoT

v23.3.3
- Added new HUD button option for OoT/MM
- Fixed crash with MM Redux on Wii VC
- Fixed issue with Water Temple locked door

v23.3.2
- Changed Stalchild to have a maximum of 4x HP for MM Master Quest
- Fixed issue with the Game Path not properly resetting when the path is invalid
- Fixed issue with Text Box changes for Enable Ammo for MM not recognizing
- Fixed issue with GC Scheme option for the Ocarina Icons option text boxes for MM
- Fixed Inverse Aim option for MM

v23.3.1
- Updated New Master Quest to v2.7
- Fixed issue with MM Redux not being able to close the Bomber's Notebook

v23.3.0
- Updated Redux for MM with new options and fixes
- Updated Fierce Deity Anywhere for MM option with usable Sword Beam attack against most enemies
- Changed Wii VC mode to show all options (but locked) for optimal performance
- Removed Advanced Widescreen for Majora's Mask: Master Quest

v23.2.3
- Removed Link Mask option for MM

v23.2.2
- Text Editor API changes are now cached in and sorted for optimal performance

v23.2.1
- Added No Fairy Drops and a new Fairy Recovery options for OoT
- Fixed issue with HUD not hiding when exiting grotto for OoT Redux
- Fixed issue with the Jar Collectible flag in the OoT Scene Editor
- Fixed issue with Main Window ready status display
- Fixed issue with WAD NES ROM extraction

v23.2.0
- Added Permanent Owl Saves & Additional Save Statues options
- Added new HUD layout and fixed issues for OoT Redux
- Added new OoT & MM options
- Added new MM options by Euler
- Added new debugging options
- Changed several byte options into byte scene options for OoT & MM
- Updated Smash Remix to v1.5.0
- Fixed several options for OoT & MM
- Fixed issue with Restore Text for OoT

v23.1.4
- Improved final output error handling

v23.1.3
- Added Link Mask option for MM

v23.1.2
- Added new MM options by Euler

v23.1.1
- Improved Skip First Cycle and Permanent Owl Save options for MM
- Fixed issue with editors crashing

v23.1.0
- Added Enhanced Model for Child Quest
- Added new ROM hack for BK
- Added Shop options for OoT
- Added Child Shops option for OoT
- Added new HUD icons for OoT
- Added Skip Opening Sequence & Permanent Owl Saving options for MM

v23.0.9
- Updated New Master Quest to v2.6

v23.0.8
- Restored OoT & MM music tracks

v23.0.7
- Added MM Equipment + Hammer model
- Integrated custom models
- Removed a majority of all custom models and removed all custom music
- Removed filters for custom models
- Removed all code related to addons
- Made Music options hidden if the music folder isn't present
- Cleaned up credits

v23.0.6
- Added "Fix Text Commands" option for MM

v23.0.5
- Improved Remove Owls option

v23.0.4
- Fixed issue with Remove Owl options corrupting textures
- Fixed issue with byte patching not properly recognizing numbers

v23.0.3
- Updated New Master Quest to v2.5
- Fixed issue with Harder Gohma Larva for OoT
- Fixed issue with Crouch Stab Fix for OoT
- Fixed issue with Fairy Recovery (Revive) for OoT
- Fixed issue with not applying Custom Scenes for OoT

v23.0.2
- Fixed Spirit Temple softlock with Child Quest Classic
- Fixed issue with options not properly locking and unlocking
- Fixed issue with Hide HUD for OoT Redux
- Fixed issue with temp data in "My Documents"
- Added minor improvements and fixes to Scene Editor

v23.0.1
- Fixed issue with Hide HUD for OoT Redux

v23.0.0
- Added new OoT ROM hack: Child Quest Classic
- Added new MM ROM hack: The Legend of Zelda Revival
- Added new OoT Redux feature: Arrow Toggle (toggle magic arrow types with R)
- Added new OoT Redux feature: Enemy HP Display (text display)
- Added new OoT Redux feature: Chest Contents (different types for items)
- Added new OoT Redux feature: Random Enemies (add HP and sub-type for enemies)
- Added default menu options for OoT Redux
- Added new GI Model replacements for OoT equipment options
- Added new Power Bracelet option for OoT
- Added new Scene Editor API features and fixes
- Changed detection for patches with missing scripts or patches
- Fixed several issues with OoT Redux

v22.0.11
- Updated Female Pronouns for OoT
- Updated Scene Editor
- Fixed forms not properly locking for patches

v22.0.10
- Fixed issue with removing the Owl from Lake Hylia
- Fixed issue with changing the name for Navi
- Fixed duplicate with changing the name for Link (OoT)
- Updated Scene Editor

v22.0.9
- Reworked Restore Text for OoT (merged other text options into Restore Text)
- Isolated the Gold Skulltula option from Restore Text for OoT
- Fixed issue with Restore Text for MM

v22.0.8
- Updated Scene Editor with more accurate fixes
- Fixed issue with ChangeBytes for repeating values

v22.0.7
- Updated Scene Editor with new API calls and fixes

v22.0.6
- Added new option to remove the Lake Hylia Owl as well
- Added support for multiple script files for game patches
- Corrected Scene Editor.json

v22.0.5
- Added new text changes for the GC Scheme option for both OoT & MM
- Disable ROM cache for the GUI editors to prevent issues
- Fixed issues with GUI text messages not properly setting for GUI editors

v22.0.4
- Renamed Language functions to Text
- Added new text changes to the OoT GC Scheme
- Adjusted credits

v22.0.3
- Added MM Text Editor command <Slow>
- Reworked Restore Text for MM
- Removed MMoT Text for OoT

v22.0.2
- Added "Functional Weapons" option for OoT
- Changed "Unlock Mirror Shield" option for OoT to reuse Deku Shield
- Fixed King Dodongo crashing with Harder Child Bosses

v22.0.1
- Added new sword icons and text labels for OoT
- Changed Wii VC mode to be detected automatically again
- Changed symbols into a global variable for Redux options patching
- Removed Wii VC GameIDs for language patches
- Fixed issue with custom WAD title and GameID not applying
- Fixed issue with clearing RAM from reading text content
- Fixed issue with dynamic generated Patches not applying without options
- Fixed issue with MM Redux options not properly applying
- Fixed issue with editor not closing before patching
- Fixed issues with the Scene Editor

v22.0.0
- Overhauled entire GUI design to be and fit single window format
- Added new "Current Floor Icon" option for OoT
- Added Safe Options setting
- Added extended support for listboxes
- Added dynamic options when switching between Wii VC mode
- Added fallback URL for the auto-updater
- Added two more option presets
- Added support for JPG images for OoT & MM option previews
- Added previews for chests, small crates and pots for OoT & MM
- Added Iron Knuckle symbol from MM (part of the Censor Gerudo Textures option)
- Revamped Previews into their own window
- Revamped Settings window with better design
- Revamped windows to be toggleable with the same button and stay open
- Revamped patching logic concerning active windows
- Optimized booting up the patcher
- Changed GUI design to be a fixed size
- Changed menu toolbar with new menu items
- Changed Update Window to no longer freeze
- Changed Save Slot options for OoT into listboxes
- Changed Speedup options for OoT into listboxes
- Changed language selection for OoT and MM into a dropdown
- Changed not patching VC Remap Controls when set to default preset
- Changed Create BPS option into two separate options
- Changed "Visible Gerudo Tent" option to have the correct bridge in the Child Era
- Changed Path Buttons to save the last folder path if it still exists
- Changed direct Scene Editor patching to not shift unless set as argument
- Corrected checking for ROM hack specific option values for OoT
- Removed Hide Sword and Hide Shield options for OoT & MM
- Removed Additional Options Panels support
- Fixed issues with Ammo Capacity and Item Drops Quantity options for OoT
- Fixed issue with whole Dialogue Text options not being patched when not applying other text changes
- Fixed issues with running the Patcher64+ Tool through Wine in Linux or Mac
- Fixed inserting objects without actor list for Scene Editor
- Fixed MM Pause Screen using wrong alpha values

v21.0.3
- Added "Clear Log When Patching" debug option
- Fixed compression issue with Brazilian Portuguese translation of Majora's Mask
- Fixed debug options not showing
- Fixed issue with double patching

v21.0.2
- Added support for script-based ROM hack patching
- Added support for silent console log printouts for several byte patching functions
- Added support for forcing Additional Options content
- Added and adjusted console log printouts for Scene Editing
- Further adjusted Scene Editor.json for OoT

v21.0.1
- Added Feline Agility option for a faster Link

v21.0.0
- Added Map Settings and Scene Settings properties for the Scene Editor
- Added new Hide Sword and Hide Shield options for OoT & MM
- Added new Starting Dungeon Item options
- Added presets for MM
- Added custom model filtering for OoT & MM
- Added new tunic colors for OoT using Extra Abilties (Redux)
- Added new "Oceanside Spider House" option for MM to complete it on any day
- Added new Hylian Shield texture designs
- Added Transition Actors support for the Scene Editor
- Added new debug option to refresh scripts before being called
- Changed how equipment name replacements for the dialogue are applied
- Changed several options for OoT and MM to utilize the Scene Editor
- Changed how the object limit for maps are extended
- Changed default behaviour for the Hair Color option for OoT
- Merged "Difficulty" and "Scenes" tabs for OoT
- Updated Smash Remix to 1.4.1
- Fixed several Scene Editor issues
- Fixed dropdown options for OoT presets being the wrong setting
- Fixed some OoT color options not setting correctly
- Fixed aligment of the Equipment tab for OoT
- Fixed not being able to update patched ROM file if in use
- Removed visible Child Megaton Hammer option (custom model now instead)

v20.4.2
- Added No Symbol option textures for Deku & Hylian Shields
- Added missing equipment icons
- Updated credits
- Restored Master of Time back to the previous version

v20.4.1
- Added new button color presets for OoT & MM
- Changed error log messages to show in red
- Streamlined the Language Options patching
- CheckLanguageOptions function has been removed
- Improved logic and error handling for patching custom models
- Fixed Inverted Time with 30 FPS for MM
- Fixed issue with scrolling being broken for the "Additional Options" window
- Fixed Remap Control not showing
- Fixed issue with OoT Debug ROM options not properly generating
- Fixed issue with Free Mode

v20.4.0
- Added Project Base patches for SM
- Added Zelda's Adventure Port patch for LA
- Added new options for MM
- Added new "Faster Armos Pushing" option for OoT
- Added new "Have Invincible Jump" option for SM64
- Added "No Music" patches for Zelda 1 and SM
- Replaced Button Sizes for OoT & MM with Button Scaling
- Updated OoT & MM Redux with new options and fixes
- Updated Master of Time patch for OoT
- Updated Scene Editor with new preliminary changes for later down the road
- Fixed issue with Redux not locking as should when switching games

v20.3.7
- Added Gossip Time option for MM
- Added ReadMe for adding new options
- Added some missing commands for the MM Text Editor
- Typo fixes for OoT & MM options
- Error handling for Text Editor functions

v20.3.6
- Fixed issues with downgrading and compression
- Fixed patching graphics options for MK64
- Fixed updater not showing new version if version.txt is missing
- Changed max size for wallets (OoT) to 999 instead of 9999
- Changed Tycoon's Wallet default size to 999 instead of 500
- Prioritize date and hotfix over version for updating

v20.3.5
- Updated New Master Quest to v2.3
- Updated Redux for Zelda 1
- Fixed patches for Zelda 1
- Fixed Zelda 1 Port patch not applying for LA

v20.3.4
- Added changelog feature to the patcher
- Added new difficulty options for OoT (thanks to Euler)
- Updated New Master Quest to v2.2
- Fixed issue with several options not working with Advanced Widescreen & MM Redux
- Fixed issue with "Adult Pronouns" missing for MM
- Fixed issue with not properly patching with decompression settings

v20.3.3
- Updated New Master Quest for OoT
- Added "Harder Iron Knuckle" option for OoT
- Removed duplicate "Knife Durability" option for OoT
- Fixed having selected both MM Button Positions and Options Menu for OoT
- Fixed description for Fog option for OoT
- Fixed Unequip Item for OoT Redux
- Fixed issue with the Gold Skulltula dialogue option

v20.3.2
- Updated Auto-Updater

v20.3.1
- Updated Redux for LA
- Updated downgrading / upgrading for LA
- Fixed several minor issues

v20.3.0
- Revisions is now automatically picked for selected patch
- Added Keep Cache option for decompressed & downgraded N64 Zelda ROMs
- Overhauled GamePatch & GameRev JSON specifications
- Overhauled downgrading
- Overhauled filepath for Redux patching
- Overhauled saving options and switching between presets
- Adjusted Additional Options GUI for several OoT ROM hacks
- Added upgrading from OoT Rev 0 to OoT GC MQ Debug
- Added new options for OoT
- Added new debug options to indivually prevent header changes for ROM / WAD
- Updated ALttP Redux to v10.2.2
- Removed Kakariko Shortcut option for ALttP (default with Redux now)
- Fixed multiplying bytes with a factor less than 1 ending up to be 0
- Fixed issue with showing and hiding VC panel
- Fixed issue with disabling updating addons
- Removed several "duplicate" patches

v20.2.7
- Updated New Master Quest to v1.9

v20.2.6
- Added support for .zobj model patching for OoT & MM
- Added new shield textures for OoT

v20.2.5
- Improved and optimized Redux for OoT

v20.2.4
- Fixed VC controls not remapping
- Fixed Bombchu Drops for OoT
- Fixed No Heart Drops for The Sealed Palace
- Added new Sword Health option for OoT
- Removed Bombchu capacity

v20.2.3
- Added more Additional Options for TSP

v20.2.2
- Added Additional Options for TSP
- Corrected patch for TSP
- Fixed issue with ALttP Redux

v20.2.1
- Added ROM hacks for OoT
- Moved TML to Debug MQ PAL instead of Rev0 US
- Added Additional Options for NMQ
- Changed generation of options for patches
- Changed generation of DMA Table for decompressed input ROMs for patches

v20.2.0
- Updated the OoT Redux Options Menu with a new design
- Updated Redux for SM, Zelda 1 and ALttP
- Added new Pot, Chest, Rupee and Button designs for OoT & MM
- Fixed issue with duplicate items for dropdown menus

v20.1.1
- Made the new options menu for OoT Redux adjustable into several tiers

v20.1.0
- Renamed Actor Editor to Scene Editor
- Added MM support for Scene Editor
- Added support for selective scene patching for Scene Editor
- Added support for non-shifting scene patching for Scene Editor
- Added new options for OoT & MM
- Added presets for OoT
- Added new ROM hack for SMW
- Updated Redux for OoT with new options
- Updated Master of Time HUD button sizes
- Updated Majora's Mask HUD button previews
- Updated Xbox preset color for B button for OoT & MM
- Updated Hooting Time for MK64
- Updated options for SM
- Updated Custom Header tooltip with new warning for texture packs and save files
- Changed how special symbols for text are parsed in the GUI
- Changed actor coordinates into signed integer values rather than hex values
- Fixed issues with the Scene Editor
- Fixed some issues with Redux for OoT
- Fixed some issues with patching SNES ROM titles in Wii VC mode

v20.0.4
- Added new options for MK64
- Added new patch for ALttP
- Fixed issue with loading checksum for non-exist WAD or ROM
- Fixed issue with setting the default color for Tael

v20.0.3
- Removed several broken options for OoT

v20.0.2
- Restored Masked Quest version
- Re-arranged layout for some gameplay options for OoT
- Merged hide individual C buttons into single option for OoT
- Updated SM64 Split-Screen Multi-Player
- Fixing issue with changing Link's Speed for OoT

v20.0.1
- Added Info window for Text Editor
- Added Link Name option for OoT & MM
- Added new "Yeet" Action Prompt option for OoT & MM
- Added new text label for "Red Shield" for OoT
- Added new Kamek option for MK64
- Added Italian translation patch for SM64
- Added Zelda 1 Port patch for LA
- Changed Fairy Name options to be locked when unusable or disabled
- Changed Multi-Quest dungeon patching for Actor Editor
- Updated "Info" Navi prompt for OoT
- Updated Smash Remix to v1.3.0
- Updated ALttP Redux to v10.1 and added new additional options
- Fixed issue with Kokiri Sword not being renamable for OoT
- Fixed issue with Giant's Knife and Biggoron Sword not being renamable as the other
- Fixed issue with "Razor Sword" being named "Razord Sword" for OoT
- Fixed issue with Bombchu Capacity not being set properly
- Fixed positioning of GUI elements
- Fixed issue with options for Link's Awakening not generating
- Fixed issue with Text Editor command conversions

v20.0.0
- Added new Easter Egg option for OoT & MM for Tier 3 Patreons
- Added Actor Editor for OoT (with support for MQ and Ura too)
- Added new PM options
- Added support for patching "Additional Options" presets as patches
- Added new features for the Text Editor
- Added new Item Drop options for OoT & MM
- Added new glitch fixes options for OoT
- Added new options for MK64
- Added new graphics option for Smash 64
- Added new equipment options for OoT
- Moved several options around, and adjusted options window sizes for some games
- Fixed Pot's Challenge for OoT
- Fixed issue with OoT Text Editor commands
- Fixed issue with checking hashes
- Fixed game mode label not refreshing during changing game modes
- Fixed issue with not properly getting the patch for the correct revision
- Fixed title for Fairy's Fountain for English Map Select translation
- Changed auto-correction for numeric text fields
- Changed GUI to be locked when changing generating GUI options
- Changed dropdown menus and sliders to be no longer affected by the mouse's scrolling wheel

v19.2.1
- Unmerged non-Redux Hide HUD options
- Fixed Easier Fishing and split them into more options

v19.2.0
- Brought back Master Quest for MM again, with Additional Options + Redux support

v19.1.13
- Reworked Paper Mario Hard Mode options
- Removed Pots Challenge

v19.1.12
- Added new Deku Shield option
- Fixed issue with Arrow Toggling for OoT
- Fixed issue with 4x and 5x HP for some OoT bosses being too high
- Fixed issue with Lost Woods Octorok not being patched
- Fixed issue with copying save files
- Fixed issue with expanding Expansion Pak for Wii VC when not supported
- Fixed issue with Hookshot Anything for OoT
- Fixed issue with Pots not changing textures
- Fixed issue with Resume Last Area for Adult Link (also for MoT)
- Removed Skullkid Ocarina option for OoT
- Merged non-Redux Hide HUD options

v19.1.11
- Fixed issue with downgrading for MM

v19.1.10
- Added SM64: Termina Invasion
- Updated Auto-Updater
- Corrected Additional Options GUI for several titles

v19.1.9
- Added three new BK ROM hacks
- Fixed Text Editor bug with replaced < and > letters

v19.1.8
- Minimap toggle for MM Redux now acts as in vanilla if all L button options are disabled
- More Ocarina Icons fixes (fixes Termina Field issue, unusable Zora Guitar in houses)
- Several minor fixes
- Removed Master Quest and associated options for MM for Additional Options

v19.1.7
- Reworked name options for Tatl, Tael and Navi
- Several minor fixes
- Fixed Zora Guitar not being usable
- Ocarina Icons reverts back to the Ocarina of Time item when saving (for when using a ROM without Ocarina Icons)

v19.1.6
- Updated Gold Deku Pipes Icon (by ShadowOne333)
- Added new fairy colors
- Fixed issue with 30 FPS being enabled for MM Redux

v19.1.5
- Updated "Ocarina Icons" option with alternative icon option

v19.1.4
- Fixed issue with Wii VC controls remapping
- Fixed issue with OoT Redux HUD layout
- Fixed issue with OoT Additional Options generation

v19.1.3
- Improved "Area Title Cards" option for MM
- Changed encoding for script files
- Fixed some issues with the Text Editor

v19.1.2
- Fixed issue with "Additional Options" not generating properly for some games

v19.1.1
- Added new "Area Title Cards" option for MM
- Fixed several issues with Redux

v19.1.0
- Added ingame remapable D-Pad actions
- Added Redux for several OoT ROM hacks
- Added Pots Challenge for OoT + several ROM hacks
- Added new HUD texture replacements
- Added new Redux options for OoT & MM
- Updated Redux for OoT & MM
- Updated the Ocarina Icons option for MM
- Updated Smash Remix to v1.2.0
- Updated saving patcher settings
- Changed how options are being generated
- Removed Redux Plus patches
- Removed interface modes
- Fixed Easier Fishing (OoT) and Fierce Deity Anywhere (MM) options
- Fixed Text Editor issues

v19.0.1
- Added some new options related to the Bombs / Bomb Bag for OoT
- Updated and added new capacity and quantity options for OoT
- Removed Bomb Bag capacity limits for OoT and MM
- Fix issue with patching language options for MoT and D&D

v19.0.0
- Overhauled text editor for improved performances and new posibilities
- Added multi-language support for the text editor
- Added several new options for OoT & MM
- Added Redux support for MoT & D&D (rev0)
- Added new "Malon's Master of Time" dialogue option to MoT
- Added more "Additional Options for MoT"
- Added "Additional Options" support for D&D (rev0)
- Added several new Redux options for OoT (Rainbow Colors? We got you covered!)
- Added scrolling bars for Additional Options
- Updated OoT Redux with plenty new features (Mask on D-Pad Right for Child Link, hurray!)
- Updated MM Redux (Debug Map Select works again, hurray!)
- Updated widescreen patches for OoT & MM
- Updated Patches.json with new specifications
- Updated the widescreen patch for Rev0 and Rev2
- Updated Gold Quest
- Updated Redux for Super Metroid
- Changed how Redux is patched
- Changed how ROM hacks are having Additional Options patches
- Changed how Redux features are being applied and reverted
- Split several options from Redux to be optional for OoT & MM
- Fixed text patching issues for MoT
- Fixed custom sequences not being accepted when using the max size limit
- Fixed issue with ammo values not properly converted to hex values
- Fixed issue with health below 3 max hearts not properly resetting when dying
- Fixed plenty of others bugs (and likely introduced some new ones...)
- Fixed issue with setting ROM title
- Fixed issues with the text editor
- Fixed various other issues

v18.0.9
- Added two new Easy Mode options for MM

v18.0.8
- Added new "No Takkuri Steal" option for MM
- Added more missing enemies and boss phases for the increase HP options for MM

v18.0.7
- Split Faster Block Pushing option for OoT
- Fixed issues with Wii VC patching
- Fixed issues with 3x HP for some baddies
- Fixed GQ Rev0 issues
- Fixed issue with "Allow Warp Songs" and "Allow Farore's Wind" for OoT

v18.0.6
- Added support for extracting a clean script through the Text Editor when using ROMs

v18.0.5
- Added new ROM hacks for BK

v18.0.4
- Revamped checksum verification for NES patching
- Fixed typos for Zelda I and Zelda II Additional Options
- Fixed issue with GFX and Animated Tiles options for Zelda I

v18.0.3
- Added iQue patches for OoT and SM64
- Fixed issue with checksum not updating and being accessible

v18.0.2
- Added new Rupee Icon(s) color options
- Fixed issues with new GUI modes

v18.0.1
- Added Rev2 Widescreen patches for OoT and Gold Quest
- Removed "Lite" and "Streamlined" GUI modes and added "Simplified" GUI mode

v18.0.0
- Added new Text Editor for OoT & MM
- Added Shop Model Tunic colors for OoT (by Username0713)
- Added new "Recovery" options for OoT
- Added new "Remove Magic Quick Spin" option for OoT
- Added new "No Bottled Fairies" option for OoT
- Added dialogue changes for changed equipment names
- Added new split customization for the Easier Minigames option
- Added extended functionality to dropdown menus
- Removed "Hide Equipment" option for OoT
- Overhauled patching dialogue
- Improved patching dialogue options by utilizing the text editor
- Fixed typos
- Fixed a bunch of options for OoT & MM not getting patched in correctly
- Fixed incorrect rewards for the Bombchu Bowling Minigame for the Easier Minigames option

v17.4.0 (preparation update for v18.0.0)
- Initial Overhaul for the upcomming v18.0.0 Text Editor update
- Added new "Side Backflip" option for OoT (by Username0713)
- Added new "Style" options for OoT & MM (by Third M)
- Fixed issue with patching custom music sequences
- Fixed crash issues when trying to buy items in Gold Quest Remix
- Fixed several other minor issues
- Fixed Gold Quest Remix bugs and crashes
- Overhauled "Additional Options" layouts for OoT, GQ, MoT & MM
- Improved overall performance

v17.3.6
- Adjusted "Additional Options" Advanced Mode window sizes for OoT, GQ & MoT

v17.3.5
- Added Gold Quest support for Additional Options
- Added new "Always Advance" option for MK64
- Added missing preview icon for The Missing Link HUD Button (large)
- Updated JSON date for languages

v17.3.4
- Added new "Remove Crouch Stab" option for OoT & MM
- Fixed issue with patching OoT & MM HUD in Beginner Mode
- Fixed issue with patches ordering in Streamlined mode
- Fixed issue with resetting options
- Fixed patching in music in Lite & Streamlined modes
- Fixed double-patching options when switching patches

v17.3.3
- Replaced midi previewer
- Removed "Resume From Last Area" option for Master of Time
- Fixed checking default value for patching

v17.3.2
- Added more initial setup for text editor (lookup dialogue directly rather than scanning through whole)
- Improved performance when swapping out ROM / WAD files while retaining the same mode
- Fixed issue with Redux options not disabling properly

v17.3.1
- Fixed issue with HUD previews not updating in Streamlined mode
- Fixed issue with not removing the colors tab for Master of Time in Streamlined mode
- Fixed issue with not showing or hiding several sound effect options
- Changed behaviour for Widescreen checkboxes for OoT & MM
- Removed "Point Filtering" option for OoT

v17.3.0
- Added new Interface Mode: Streamlined
- Added settings files for patches with their own options customization
- Added new Additional Options for OoT (ported from Gold Quest)
- Added new "Chests" option for OoT & MM
- Added new location options for OoT
- Added Additional Options for Master of Time
- Added Dawn & Dusk, The Missing Link & Gold Quest equipment and HUD texture options
- Added alternate Navi prompts
- Added file and language checking for several text options
- Added Gold Quest Tunic options
- Added new "Save" tab for OoT for Additional Options
- Added a new option for OoT MQ Debug, MK64 & Zelda II
- Added new patch for SM64
- Split Iron Shield option into two separate options
- Updated Russian, Brazilian Portuguese, Polish and Simplified Chinese for OoT & MM
- Improved GUI generation optimization
- Fixed issue with patching ROM hacks (such as Star Road on Wii VC)
- Fixed issue with tab generation
- Fixed issue with clearing log files

v17.2.8
- Fixed "No Recovery Hearts" option for MM
- Changed that selecting "No Recovery Hearts" will also set their restore value to 0
- Changed that selecting "0x Recovery" no longer prevents Recovery Hearts from dropping
- Changed Invoke-WebRequest with UseBasicParsing (#1)

v17.2.7
- Added Twilight Princess magic bar

v17.2.6
- Fixed issue with "MM Pause Screen Colors" for OoT without Redux
- Fixed tooltip for "Lives" for SM64

v17.2.5
- Added OS info and check
- Changed logging to have a max of 10 log files
- Changed logging to only create a new log per date (reruns are added to today's log file)

v17.2.4
- Added new "Gold Quest" ROM hack for OoT
- Improved detection for downgrading
- Changed some GameIDs and titles for patches

v17.2.3
- Updated Redux for "A Link to the Past" to v9.3
- Updated Auto-Updater
- Fixed Rupee Quantity options for OoT

v17.2.2
- Added Item Drops Quantity options for OoT
- Added support for extracting zipped ROM files prior to patching
- Added new "Multiplayer Music" option for MK64
- Changed patching for multiplicating byte values (new function: MultiplyBytes)
- Removed "Faster Climbing" option for OoT
- Fixed issue with increasing HP for Keese and Green Bubbles (removed both)
- Fixed issue with restoring the last index for the patches panel
- Fixed issue with multiply HP when set to 1.5x, 2.5x or 3.5x
- Fixed issue with patching Widescreen for Banjo-Kazooie

v17.2.1
- Added icons to showcase which addons are missing, present or got updated
- Auto-Updater improvements
- Fixed Redux Plus patching
- "Redux + Additional Options" will always be the first patch for Lite or Advanced Mode

v17.2.0
- Added new Auto-Updater feature
- Added new game mode for GoldenEye 007 (GE) with Additional Options
- Added new "Add Navi Prompt" for OoT
- Updated Smash Remix to v1.1.1
- Updated "Kristin" models (by Ikey Ilex)
- Fixed enemy HP modifiers for MM

v17.1.1
- Added pre-compiled Redux patches for OoT and MM
- Added two new ROM hacks for PM and one new ROM hack for BK
- Added more blood options for OoT
- Added new "Point Filtering" option for OoT
- Changed "The Helix Blade" ROM hack for OoT into a native patch for the Debug GC MQ ROM instead of Rev 0
- Changed behaviour for the default value for dropdown menus
- Updated Smash Remix to v1.1.0
- Updated Info window for several N64 titles
- Updated MQ logo for OoT
- Removed HP modification for the Armos for OoT & MM
- Fixed issue with the "Unlock Hammer" option for OoT
- Fixed typo with the "Female Pronouns" option for OoT
- Fixed issue with broken HP for Iron Knuckles in 1 HP mode for OoT
- Fixed issue with crashing when entering a room with an Armos in it when using 1 HP for Monsters
- Fixed issue with "Ura Quest + Subtitle" logo option for OoT

v17.1.0
- Added new Custom Music Sequence replacemements for MM (by BigBomba88 & Nyxael)
- Added new Music Sequences by previous contributors
- Added new geometry fixes for MM (by Linkz)
- Added new "No Recovery Hearts" option for MM
- Added new "Raise Research Lab Platform" option for MM (by Linkz)
- Added increased Health for Enemies and Mini-Bosses for MM
- Updated Redux to v9.2 for ALttP
- Improved Custom Music Sequence replacement (thanks to GhostlyDark for assisting and testing)
- Changed patching increased Health for Enemies, Mini-Bosses and Bosses for OoT & MM
- Changed Custom Music Sequences to be available for both OoT & MM
- Changed available Custom Music Sequences for event and non-event music tracks
- Prevent "No Shield Recoil" from being used if "Run While Shielding" is active for OoT
- Fixed "Out of Bounds Rupee" option for MM
- Fixed patches for MK64
- Fixed typos

v17.0.0
- Added new Ura Quest dungeons option for OoT
- Added new Music Replacement patching for OoT & MM
- Added new "Additional Options" for OoT & MM
- Added new ROM hack for SM64
- Added two new models for OoT and one new model for MM (by Ikey Ilex & JanexLane)
- Added "Additional Options" support and new ROM hacks for MK64
- Added "Additional Options" support for BK (WS hack)
- Added new game mode for Diddy Kong Racing (DKC) with WS hack
- Added new game mode for Banjo-Tooie (BT) with 60 FPS hack
- Added new game mode for Bomberman Hero with WS hack
- Updated Adult "Majora's Mask" model for OoT (by Skilar)
- Changed "Unlock Megaton Hammer" option to also allow displaying the hammer object
- Changed Master Quest dungeon patching and extraction
- Changed romc detection to be automatic
- Changed downgrading to be automatic
- Changed JSON specifications for Patches and Games
- Optimized patching process
- Split patches supporting different revisions into their own revision tab
- Fixed issue with patching Advanced Widescreen with languages (no Redux) for MM
- Fixed issue with Free Mode patching and GUI
- Fixed issue when an illegal filepath is used (shows error dialog and closes properly)
- Fixed broken custom tunic color for MM by disabling it when using custom models

v16.0.1
- Updated languages patches for OoT & MM
- Updated Redux for Zelda 1
- Changed some options to be disabled in Wii VC mode for OoT
- Fixed issue with patching "Feminine Animations", "Faster Climbing", "Run While Shielding" & hide HUD options for OoT
- Fixed issue with "Zora Jump Attack" for MM
- Fixed issue with patching options for Zelda 1 & 2
- Fixed issue with logging not working
- Fixed HUD buttons for OoT & MM
- Fixed issue with patching non-existent options in Beginner Mode / Lite Mode
- Removed Elegy of Emptiness model for OoT and Sans model for OoT & MM

v16.0.0
- Added & updated Redux and several options for Zelda 1, Zelda 2 and ALttP
- Added new "GBC" console mode (no Wii VC)
- Added new "Banjo-Kazooie" game mode with nine ROM hacks for N64 mode
- Added new "Link's Awakening DX", "Oracle of Ages" & "Oracle of Seasons" game modes for GBC mode
- Added new GUI Interface modes
- Added Equipment previews for OoT
- Added new "Read Action Prompt" option for the German patch for OoT
- Added three new ROM hacks for OoT
- Added new cutscenes fix section and options for MM
- Added new button style for OoT and MM
- Added new muted voices for MM
- Added new models for OoT (Child / Adult)
- Added new Hylian Link models for MM
- Added new Magic Bar styles for OoT and MM
- Added "Adult Pronouns" option for MM (English only)
- Added option to patch in all MQ dungeons at once for OoT
- Added render96 patches for SM64
- Updated "Tag Anywhere" patch for DK64
- Updated "Female Pronouns" script with missing pronoun and text box fixes
- Updated SD HUD preview icons with HD assets
- Updated normal size HUD buttons for OoT and MM
- Updated the Additional Options GUI to be smarter
- Updated the "Amara (Valkyrie)" model for OoT
- Updated "Masked Quest" to v4.3 (includes textpointer crash fix, by SpiceyWolf)
- Updated Form generation functions
- Updated DPI code (by Bighead)
- Changed "HUD Display" options into individual checkboxes for each icon
- Changed "Master Quest" for MM to require Redux
- Changed "Dark Hyrule Fantasy" ROM Hack to not be compatible with Wii VC
- Changed "New Redux" for MM to be the default Redux patch
- Fixed Redux options being accessible when Redux is not checked on startup
- Fixed several tooltip/description issues and typos
- Fixed translation issue with Map Select for MM
- Fixed main window GUI display alignments
- Fixed crash with using the "Water Temple" fix option when using the Master Quest layout
- Fixed issue with changing Virtual Console channel titles

v15.1.4
- Added new "Gerudo Fortress Minimap" fix option for OoT (by GhostlyDark)
- Added new "Run While Shielding", "Attack Wall Pushback" and "Faster Climbing" options for OoT
- Added new Jump Attack animation alternatives for MM
- Added new CopyBytes function for Patcher64+ Tool
- Updated "Water Temple" fix option for OoT (by Chez Cousteau)
- Fixed "Master Quest" option for MM (Great Bay Temple Turbine Room)


v15.1.3
- Added new fix options for OoT (by Chez Cousteau)
- Added "Skip Intro" option for OoT (by Aegiker)
- Added "No Item Drop" options for OoT and MM
- Added "No Recovery Hearts" option for OoT
- Added new "Fix Giant's Cutscene" option for MM (by Chez Cousteau)
- Fixed bug with applying AppFile01 patches for Wii VC mode
- Fixed Remap Controls for patched AppFile01 (GZ Practice ROM)


v15.1.2
- Added new "Amara (Valkyrie)" model for OoT
- Added new "Sun's Song" and "Saria's Song" options for MM
- Updated "Restore" text for MM with Sun's Song and Saria's Song
- Updated "The Missing Link" to v2.0
- Updated HUD buttons preview
- Fixed "Custom" text not patching for MM

v15.1.1
- Updated "Brazilian Portuguese" for OoT again (fixed alignment issue)
- Fixed critical issue with patching in scripts for MM
- Fixed "Lite GUI" window size for OoT

v15.1.0
- Added new "A Link to the Past" model (by ONI-3D Arts) (GNU 3.0 License)
- Added "Ocarina of Time 3D" model back again
- Added new "Overworld Skyboxes" option for OoT
- Added new "Arwing" and "Like-Like" options for OoT
- Added new "Close Bomb Shop" option for MM
- Added new "Custom" dialogue option for OoT and MM, import your own dialogue!
- Rewrote .exe Launcher in C# (by Bighead)
- Removed "Dark Link" child model for OoT
- Removed "Disable SFX Effects" option for MM
- Updated "Brazilian Portuguese" for OoT, L-Targeting replacement option included
- Updated Old Redux + Advanced Widescreen patch for MM
- Updated "GC Scheme" option with D-Pad icons for OoT and MM
- Updated "GC Scheme" option for OoT to process much faster and cover other languages partially too
- Updated several model preview renders
- Updated base Master Quest Remix patch for MM
- Changed how dialogue is patched in for OoT and MM
- Changed "Disable Motion Blur" and "Disable Flashback Overlay" options for MM when using Redux with Advanced Widescreen
- Changed the "Green Text Cursor" option to be merged within the "GC Scheme" option for OoT (still requires Redux)
- Changed English Dialogue options into a radio button set for MM, added new "Master Quest" dialogue option
- Corrected several credits
- Fixed missing A button dialog color codes for the "GC Scheme" option for OoT
- Fixed issue with Woodfall Temple when entering boss door with the Master Quest option

v15.0.0
- Added new .exe Launcher to open up the Patcher64+ Tool with
- Added new alternative updated Redux version for MM (by GhostlyDark)
- Added "No Shield Recoil" checkbox and "Shield Recoil" distance slider for OoT and MM
- Added new "Unlock Gauntlets", "Unlock Crawl Hole" and "Hold Shield Out" options for OoT
- Added new "Elegy of Emptiness Speedup" and "Fierce Deity Anywhere" options for New Redux MM
- Added several new models for OoT (ported and organized by GhostlyDark)
- Added new buttons styles and sizes for OoT and MM (ported and organized by GhostlyDark)
- Added preview images for the HUD for OoT and MM
- Added new "Donkey Kong 64" Game Mode (no VC support)
- Added shared assets
- Updated Credits window
- Updated "Additional Options" screen to be wider
- Updated "Remap VC Controls" screen
- Updated info for Game Modes
- Updated tooltip for custom models for OoT
- Changed default settings for MM Redux, including without Additional Options selected
- Changed Additional Options GUI width to be determined by columns
- Changed HUD buttons to be dynamically recognized
- Changed HUD options for OoT and MM into one checkbox and two dropdown menus
- Changed some option and model names to fit better in the GUI
- Changed the "Double Click" option to be disabled for Windows 11 and newer
- Removed "Autoskip" option for MM
- Fixed issue with Woodfall Temple crashing when entering doors with the Master Quest option
- Fixed Restored Text issue with Gorman Brothers racing for MM (by ShadowOne333)
- Fixed Bomb Bag 1 values causing to fail obtain bag upgrade (minimum value is now 20)

v14.3.10
- Fixed issue with recognizing filepaths for ROMs and WADs

v14.3.9
- Adding missing Gerudo censored symbols (by GhostlyDark)
- Fixed issue with patching in the normal size HUD

v14.3.8
- Updated D-Pad icon for GUI (by GhostlyDark)
- Fixed issue with missing pronouns for the "Female Pronouns" option for OoT

v14.3.7
- Updated Smash Remix to v1.0.1
- Fixed issues with the French localization for MM

v14.3.6
- Fixed issues with the Master Quest option for MM (not standalone patch)

v14.3.5
- Changed names for the Widescreen options for OoT and MM (no functional change)
- Changed D-Pad radio buttons behaviour for when Redux + Advanced Widescreen is used for MM
- Fixed typo issue with English "Permanent Razor Sword" dialogue for MM
- Fixed German, French and Spanish not working without Redux for MM

v14.3.4
- Updated Smash Remix to v1.0.0
- Updated patches for Super Metroid
- Updated Inventory Editor translations for OoT and MM
- Removed Ocarina of Time 3D Link models for OoT
- Removed Expand Memory for incompatible N64 titles
- Changed Majoras's Mask Eyes option for OoT into a custom model option instead of a checkbox
- Changed "Patch Selected Option" text to plural in bold
- Changed the "Inject ROM Path" and "Custom Patch Path" textfields to Free Game Selection only
- Fixed issue with the "Majora's Mask Eyes" option for OoT still getting patched it when disabled but checked
- Fixed MD5 Checksum for Super Metroid in the GameID referral

v14.3.3
- Added new "Ammo Usage" option for MM
- Added new "Boomerang Fix" option for OoT
- Changed English script for "Permanent Razor Sword"
- Fixed incorrect description for the "Magic Usage" codes, and added a new 8x option
- Fixed Dungeon Map display not centered for Widescreen Wii VC mode for MM

v14.3.2
- Updated some options for Super Metroid Redux
- Fixed "Debug Item Select" option for OoT
- Fixed issue with unloading "Additional Options" from the previous selected game
- Removed "Multiplayer" (N64 mode only), "Star Road Multiplayer" and "Ocarina of Time" patches for SM64

v14.3.1
- Fixed Widescreen for MM when using Redux
- Fixed the "Skybox" option for the OoT File Select

v14.3.0
- Added "No HUD" option for OoT
- Added "Button Size" options for OoT and MM
- Added "Mute Music" options for OoT and MM
- Added invidual list to mute music per track for OoT and MM
- Added support for adding option-ready List Boxes
- Added support for dynamically reading in music tracks from JSON
- Added menu bar support for the patcher (replaces several window buttons)
- Removed "Change Widescreen" option in settings (alternative WS option is now an extra checkbox in the OoT and MM graphics panel)
- Changed "Audiovisual" tab into "Graphics" and "Audio" tabs for OoT and MM
- Changed phrasing for the "Black Bars" option for OoT
- Changed locked state of GUI when no ROM is selected
- Fixed console log not properly printing out selected options for patching
- Fixed double loading the GUI
- Fixed "Extended Draw" option for OoT? Again?
- Fixed Stray Fairies dialogue for German, Spanish and French languages for Majora's Mask (by GhostlyDark)
- Fixed crash with OoT WS patch (by GhostlyDark)
- Fixed several typos
- Fixed missed Gerudo Membership Card censored texture

v14.2.2
- Fixed Credits and Bazaar crash issues with German & French in OoT

v14.2.1
- Fixed several typos
- Fixed Redux options not showing up
- Fixed ROM not downgrading
- Fixed languages not patching in

v14.2.0
- Added support for patching multiple revisions
- Added three debug revisions for OoT with "Additional Options" support
- Added initial Zelda Text Editor features
- Added OoT voices for Child Link for MM
- Added new ROM hack: Dark Hyrule Fantasy (Demo) for the Debug MQ GC ROM
- Fixed console log printouts for used checkboxes
- Fixed bug with VC Controls window not opening

v14.1.3
- Added custom "Sunny" model for OoT
- Added missing Beta / Debug revisions for OoT in the database
- Added "Green Text Cursor" option for OoT
- Added new dropdown menus to select icons / models for the Master Sword and Mirror Shield
- Changed "No Flash Kill" option for OoT to "No Kill Flash"
- Changed equipment dropdown menus to allow icon / text label changes regardless of model compatbility
- Changed 3D equipment icons into the dropdown menus instead of being applied with the 3D model
- Removed "Switch Decompressor" option
- Removed support for 32-bit tools
- Fixed issue with swapped 32-bit and 64-bit version for ndec
- Corrected version number

v14.1.2
- Fixed increasing HP for second phase of Iron Knuckle

v14.1.1
- Fixed issue with "A Link to the Past" hashsums
- Fixed issue with "A Link to the Past" Redux patch being headered
- Fixed issue with VC SNES titles removing the header when they shouldn't
- Fixed issue with custom titles for Wii VC mode
- Fixed issue with patches not applying

v14.1.0
- Added new "Hylian Shield" alternative for OoT
- Added new "Master Sword (Beta)" option for OoT
- Added new "Pictograph Box Delay Fix" option for MM
- Added new "Damage Effect" option for MM
- Added new "Clock Speed" option for MM
- Added new "Death is Moon Crash" option for MM
- Added new "Fix Epona Sword" option for MM
- Added new "Blast Mask" duration option for MM
- Added new Skip and Speedup options for MM
- Added new "Bank Deposit Rewards" options for MM
- Added new Debug Menu English translation options for OoT and MM
- Added new "No Kill Flash" option for OoT
- Added custom equipment icons support for Custom Adult Models and the "Hylian Shield" option for OoT
- Added "Kafei" model for OoT (thanks Malon Rose!)
- Added 32-bit version of ndec
- Updated ndec
- Updated "Master of Time" to v1.0.9
- Updated "Smash Remix" to v0.9.7
- Split the "Keaton Mask Fix" from Redux into it's own checkbox for OoT
- Split "Easier Minigames" into individual checkboxes for MM
- Re-arranged several options in more fitting categories for MM
- Rewrote how models are read in from the JSON
- Fixed "Serenade of Water" skip for OoT

v14.0.1
- Fixed "Additional Options" panel not opening when "Force Show Options" is used
- Fixed trying to patch in custom tunic icons when using "Randomized" or "Custom" for OoT

v14.0.0
- Added full VC remapping support for supported N64 VC titles, with presets
- Added Brazilian Portuguese fan translation for MM
- Added "Princess Zelda 3D" custom model for OoT (thanks Hailey!)
- Added "Amara" Link voices for OoT (thanks theluigidude2007!)
- Added "Amara" female adult model for OoT (thanks Amara!)
- Added "Feminine Animations" option for OoT
- Added hashsum checks for PAL, NTSC-J, CHN and TWN, for more detailed feedback
- Added Wii VC GameID check for PAL and NTSC-J, for more detailed feedback
- Added advanced option to force showing the "Additional Options" checkbox if available
- Updated "Improved Link Model" patch for MM
- Updated "Ocarina of Time 3D" model patch for OoT
- Updated several fan translation patches
- Updated all Model previews in true UHD
- Updated "Checksum" tab with extra information about the ROM
- Updated the patching process with additional console log information
- Changed how several options retrieve their values from present files
- Changed languages into their own .json files
- Changed how models are patched in (mix and match all male and female models for child and adult)
- Changed how languages and their patching files are now indicated by their language code
- Changed and split the specifications for several JSON files, including into new JSON files
- Changed how several labels are displayed to clarify info a bit more
- Changed how hashsums are checked
- Changed that "Clear" button now also clears all paths instead of only the ROM
- Changed how the header is patched and shown
- Fixed "Custom Patch" path now also accepting .PPF patch files
- Fixed romc not being decompressed after extraction (still requires correct game mode)
- Fixed logging not activating on first run
- Fixed slider bars not resetting when using the "Reset Game" option

v13.2.4
- Added "Hide Equipment" option for OoT (thanks XModxGodX!)
- Removed the "Upgrade Equipment" option from OoT

v13.2.3
- Fixed issue with patches not properly applying

v13.2.2
- Added "Visible Gerudo Tent" option for OoT
- Fixed "Upgrade Equipment" tooltip for OoT

v13.2.1
- Fixed issue with file paths not being recognized properly
- Fixed issue with "Ocarina Icons" option for MM not properly being patched

v13.2.0
- Added new texture alternatives for the Hylian Shield
- Added "Weapon Hitbox" options for OoT and MM
- Added "Red Ice" option for MM
- Added "No Blue Bubble Respawn" option for MM
- Added additional item options for the D-Pad (Redux only) for MM
- Added slider support for GUI elements
- Added Floating Point to Hexadecimal conversion (and vice versa)
- Added warning when trying to patch a ROM not part of the selected console mode (free patching in Wii VC mode can now abort if stuck)
- Added support for setting a Dropdown menu index by name rather than index number
- Cleaned up several language patches for OoT & MM
- Updated Masked Quest (MM) to v4.3.0 (thanks Garo-Mastah!)
- Changed Use Modern Visual Style" as the default option
- Fixed several patches not being applied due to failing checks
- Fixed several issues with "Inject ROM", "Extract ROM Only", "Patch VC Emulator Only" and "Free Game Selection"
- Fixed "Patch VC Emulator Only" being visible when it shouldn't
- Rewrote tunic colors options for OoT to be selected from available files instead of hardcoded
- Rewrote patching in colors and Redux content for MM (which is now searched dynamicially within the ROM rather than fixed offsets)
- Rewrote "Recolor Mask Forms" options into individual dropdown menus for Deku Link, Goron Link and Zora Link for MM (with new colors for Deku Link)
- Rewrote file paths to patches
- Refactored most binary and texture file names

v13.1.0
- Added "Frontflip Jump" and "Sommarsault Jump" options for OoT
- Added "Frontflip Jump Attack" and "Force Frontflip Jump" options for MM
- Added "Razor Sword" option for OoT (thanks DeadSubiter)
- Added "Iron Shield" and "Hero's Shield" options for OoT (thanks ZombieBrainySnack for the Iron Shield textures!)
- Added new tunic icons for all 31 preset colors for OoT
- Added new option to store temporary and extracted files in %AppData%\Roaming
- Added new missing scripts check
- Rewrote and expanded upon the console log and restricted paths
- MQ Data extraction will now occur when the file count is incorrect instead of the folder missing
- Stop option in general settings is now always selectable, debug information prior to patching is now always posted
- .exe file now requests Admin permission if not already having sufficient permission

v13.0.6
- Added more warnings and added more output for the log writer
- Added restrictions to patching and running the tool from any Admin-protected folders
- Fixed date for the log
- Fixed issues with logging
- Fixed new warning display after patching is concluded if non-fatal errors occured

v13.0.5
- Added two "Low-Poly Promo Model" patches for SM64
- Added max ROM size check prior to ROM patching
- Added support for header removal of SNES ROMs
- Rewrote N64 ROM conversion
- Fixed custom game title syntax separately for Native and Wii VC mode
- Fixed issue when downgrading a non-decompressed ROM overwrites the original ROM
- Fixed issue with not properly applying patch to downgraded ROM
- Fixed issue that attempting to downgrade is always run
- Fixed special characters for ROM name not being recognized for checksum verification

v13.0.4
- Further completed the "Female Pronouns" option (thanks Mil!)
- Added "Harder Child Bosses" option for OoT (thanks BilonFullHDemon!)
- Implemented logs for sharing error reports

v13.0.3
- Fixed infinite looping when patching "Mirror Shield Frame Color" with Red as Custom
- Rewrote how colors are being applied
- Fixed bug with set custom color values for the MM HUD

v13.0.2
- Fixed "Silver Gauntlets" and "Golden Gauntlets" color preset options

v13.0.1
- Fixed King Zora's dialogue after unfreezing when using Redux
- Fixed updating wallet sizes in dialogue when Adult Wallet is set to 500
- Fixed some tooltip typos

v13.0.0
- Returned the "Master Quest" dungeons option for MM
- Added German and French ported localizations for OoT (thanks GhostlyDark & Ticamus!)
- Added German, French and Spanish ported localizations for MM (thanks GhostlyDark & Ticamus!)
- Added Italian fan-translation (which got fixed by GhostlyDark!)
- Added Brazilian fan-translation (graphical edits are only 50% done)
- Added more Cutscene Speed-Up options for OoT
- Added options for restoring beta animations for OoT
- Added more monsters for the "Monster HP" option (includes 2x Iron Knuckle fix)
- Added phase 1 and phase 2 HP values for Goht for MM
- Added "Manual Jump" option for OoT & MM
- Added "Sword Beam Attack" option for MM
- Added "Sword Trail" color (plus duration) options for OoT
- Added restore beta "Opening Cutscene" option for OoT
- Added "Navi Beta Colors" option for OoT
- Added "GC Scheme" option for MM
- Added "L Targeting" textures for other languages for the "GC Scheme" option for OoT
- Added "Rename Tatl" option for MM
- Added advanced option to enable an alternative Nintendo 64 ROM decompressor
- Added universal "Expand Memory" and "Remove Filter" for all Wii VC WADs
- Improved "Female Pronouns" option for OoT
- Improved code instructions for patching text-related options
- Improved positioning and layout of options
- Improved text-related options so that they are determined through Patches.json instead
- Improved decompressing & compress the 0000001.app file through auto-detection
- Improved applying the "Expand Memory" and "Remove Filter" through auto-detection
- Fixed downgrading a downgraded ROM
- Fixed applying language patches if "Additional Options" is unchecked
- Fixed applying Widescreen Redux patch if "Additional Options" is unchecked
- Fixed patching "Additional Options" if disabled
- Fixed trading the "Ocean Title Deed" in MM with the Redux + Widescreen option
- Various small fixes

v12.0.1
- Temporary removed the "Master Quest - Dungeons" options for MM

v12.0.0
- Added new "Master Quest - Dungeons" options for MM
- Added new "Monster HP" and "Mini-Boss HP" options for OoT (still incomplete)
- Added new "Boss HP" option for MM (still incomplete)
- Added "The Four Giants" music track as a File Select background music option for MM
- Fixed issue with generating BPS patches being stored in the temp folder (which got deleted...)
- Optimized the "master_quest.bps" patch for OoT
- Vanilla MM Dungeon Files can now also be extracted with the "Rev 0 Dungeons Files" option
- Fixed issues with increasing the HP for several bosses with the "Boss HP" option
- Fixed randomizing dungeons
- Improved performance in several situations
- Reworked text file reading for improved performance
- Various small fixes

v11.3.0
- Added new "Boss HP" option for OoT
- Added new "File Select Skybox" option for OoT
- Wallet capacity values can now be set up to 9999 for OoT
- Added the option to set the fourth unused wallet for OoT and MM
- Added new "File Select Music" option for OoT and MM
- Added new "Unsheath Sword" option for OoT and MM
- Fixed "Disable Flashback" option not getting patched for MM
- Fixed "Bomb Bag (3) being invisible for MM
- New custom wallet fixes for MM
- Removed "Optimize Mario Model" for SM64
- Added new option to optionally extend the ROM (for SM64)
- Added new game mode for SNES: Donkey Kong Country (DKC)
- Fixed Super Metroid (SNES) to have the proper MD5 checksums (Rev0 & VC)
- Rewrote how game modules are being read and utilized
- Added sound beep effect when patching is concluded
- Added tooltips for Text Fields
- Some GUI optimizations
- Solved issue with Hi-DPI settings not being initialized before displaying the error dialog
- Optimized usage of variables
- Changed how Games.json and Patches.json can assign a DMA Table (MM can be properly downgraded to Rev 0)
- Credits are now read from the main credits file instead of multiple individual credit files
- Various fixes

v11.2.1
- Small hotfixes
- Fixed softlock during Deku Tree opening with the Female Pronouns script
- Fixed 2x Text Speed not working

v11.2.0
- The ChangeBytes command can now accept a regular string that contains a series of bytes as well
- Updated ammo and wallet capacity values are now shown in the English dialogue script as well
- Black Bars can now be disabled for Z-Targeting, Cutscenes or both for OoT
- Fixed issue with creating ComboBox elements
- Fixed issue with reading files from within the Patcher64+ Tool path
- Rewrote how paths are read in order to make .exe support compatible
- Fixed issue with recognizing SNES HiROM files
- Fixed issue with Custom Header and Custom Region not properly refreshing
- Patches list is now properly cleared when ganging game mode
- Fixed some issues with the main window GUI

v11.1.2
- Start button and Epona carrots are now correctly repositioned for the OoT WS patch
- Fixed "Kokiri Tunic Color" option not working for MM
- The Custom Header is now properly shown when Redux is checked (if applicable)
- Reworked "Mirror Shield Frame Color" option to dynamicially search for the mirror shield within the Adult model
- Fixed Hero Mode for OoT

v11.1.1
- Added new option to toggle visual styles for the GUI
- Fixed internal game title as showing as empty in native mode
- Optimized boot-up flow
- Credits & Info use a mono-styled font now for proper formatting
- "Info / Credits" Window has been made wider to fit the new mono-styled font
- Added new "Disable SFX Effects" option for MM (thank you Marcelo20XX!)

v11.1.0
- Added support for removing Region Protection for SNES ROMs if included in the database
- Region Code patching (SNES) can now be toggled separately from regular Custom Header patching
- Fixed console mode not properly switching in Free Mode
- Fixed Patch Options not properly setting and getting stuck in there
- Fixed the "Main" panel not being initialized in Additional Options" if included by default
- Fixed the "Main" panel not being visible if it's the only panel when switching games
- The "North America (NTSC)" region is now the default fallback in SNES mode
- Fixed an issue with the error dialog incorrectly closing the tool
- Optimized how the header and region code are patched in
- The custom header and region code are no longer patched in by force (only when provided)
- Free Mode no longer has a custom header or region code set by default
- Some code optimizations
- .exe support returns once more

v11.0.1
- Added option to disable Hi-DPI Mode
- Updated Hi-DPI Mode code (thank you Bighead!)
- Small GUI corrections to keep Hi-DPI mode in mind
- "Disable Motion Blur" and "Disable Flashback Overlay" are now checked when WS + Redux is active for MM

v11.0.0
- Added Hi-DPI support for the Patcher64+ Tool GUI (thank you Bighead!)
- Fixed issue with default tab being hidden

v10.2.1
- Added fix for the Auto Skip option for MM
- Rewrote how checkboxes and elements are set inactive
- Changed the behaviour of some Virtual Console - Patch Options
- Limited some Additional Options for SM64: Star Road and SM64: Multiplayer
- Fixed SM64: Multiplayer in Wii VC mode
- Made some changes to the 00000001.app file for SM64: Star Road and SM64: Multiplayer

v10.2.0
- Adjusted how tabs are added
- Fixed issues with applying a base patch to decompressed ROMs
- Added several more options for SM64
- Fixed an issue with "Remove Boos Dialogue" option for SM64
- Fixed an issue with the "Skip Title Screen" and "Skip Mario Screen" options for SM64
- Added several more options for MM (thank you Marcelo20XX!)
- Expanded the SM64 Additional Options GUI
- Fixed regression with patching in Additional Options when they shouldn't
- Fixed regression with patching in the OoT Experimental Widescreen patch when it shouldn't

v10.1.1
- Translated the "Debug Map Select" option into Engrish
- Removed the censored Mirror Shield on a few custom models (can be re-applied)
- Mirror Shield compatiblity for custom models can now be defined in the models' credits.json file
- The Lite GUI option will always patch in the simplified widescreen options
- The "Additional Options" window won't refresh when widescreen method conditions are changed
- Fixed light effects with the Widescreen patch for MM

v10.1.0
- Added a widescreen patch for OoT. Sorry, no Redux support (still uses the old method)
- Added new "Re-Wizardized Script" option for ALttP
- Replaced .v64 to .z64 conversion through ucon with manual byte-patching
- Rewrote and optimized when certain settings may refresh the "Additional Options" GUI
- Added credits witin the "Additional Options" GUI
- Some bug fixes

v10.0.5
- Changed how the custom models preview parses it credits
- Adjusted credits
- Added new debug option
- Minor bug fixes

v10.0.4
- Removed the "A Link to the Past" Link model
- Sorted out some credits
- Replaced the preview images for the Majora's Mask Child Link model
- Rewrote system for patching in new models to be dynamic

v10.0.3
- Added another fix for the widescreen patches
- Adjusted the DMA Table for the widescreen patches

v10.0.2
- Added another fix for the widescreen patches
- Fixed the "Hide Credits" option for OoT

v10.0.1
- Removed the Fierce Deity Remastered model
- Fixed patching the Majora's Mask Child model exclusively
- Fixed some remaining issues with the widescreen patches
- Renamed some models

v10.0.0
- Rewrote the system for saving the last chosen settings
- Added config presets, now you can keep track of multiple "Additional Options" configurations for each game
- Added support for applying patches prior to patching in Redux
- Revamped "Force Aspect Ratio Fix" into "Change Widescreen"
- Added widescreen patches for MM in Native Mode (thank you GhostlyDark!)
- Improved (dungeon map) the "16:9 Widescreen" option for MM in VC Mode
- Added Lite GUI option, to only display compatible options for ex. OoT Randomizer
- Added option to recolor the minimap for MM
- Added several new custom models for OoT
- Redesigned the GUI for choosing custom models for OoT
- Fixed default value for "Button Colors" for MM
- Fixed shocked eyes of the Hatsune Miku model for OoT
- Revived the "Female Pronouns" option as WIP for OoT (thank you Mil!)
- Fixed issues with incorrectly restoring settings which do not match
- Rewrote and optimized several components
- Some small bug fixes

v9.2.1
- Added Fierce Deity Adult Link model
- Added tooltip with the author of the model in the preview image section
- Added "Always Best Ending" option for MM. Thanks Marcelo20XX.
- Updated credits
- Fixed ROM conversion, and added ROM conversion from Little Endian to Big Endian
- Fixed not downgrading if already using a proper Rev 0 US ROM

v9.2.0
- Reworked all dialogue options for OoT into it's own radiobutton panel
- Updated Smash Remix to v0.9.5
- Added GZ and KZ Practice ROM patches for OoT and MM
- Added a preview images for the default models and the Zelda - ALTTP custom models
- Added downgrade patch for the Master Quest (GC) revision for OoT
- Re-arranged Wii GameIDs for OoT patches
- The "Ignore Checksum" option will no longer force downgrade for a different than supported revision
- Optimized the flow when downgrading should be forced or not
- Options (ex. radio buttons) within panels are now properly reset when using "Reset Current Game"
- Added support for UPS patching
- Adjusted specifications for Games.json and Patches.json
- Changed how the console log is reporting
- Fixed "Colors" tab for OoT and MM not properly setting values in the GUI
- Fixed issues with downgrading
- Cleaned up code and functions
- Overhaul of "Files" organization

v9.1.2
- Removed the "Female Pronouns" option for OoT until it is properly fixed

v9.1.1
- Added three more model options for OoT
- Added a "Models Preview" section for OoT
- Re-aligned "Colors" tab for OoT and MM
- Re-aligned credits tab

v9.1.0
- Added more color customization options for OoT and MM
- Added more models for OoT
- Added more unlock equipment options for OoT
- Entirely rewrote the "Feminine Pronouns" to avoid softlock issues
- Updated C-button icon for Tatl or Tael for OoT (thanks to Flux)
- Added .v64 to .z64 ROM conversion
- Added more debug options
- Added ClearType font option, requires restart when changed
- Checkboxes and radio button can also be toggled when clicking on their text label
- Dropdown menu will now reset to the default option if they can't be retrieved
- Swapped the titles of the Info and Credits tab buttons
- Temporary files are now stored in the Temp folder
- Fixed the "Keep Decompressed" debug option
- Fixed the "Reset" option
- Added new option to force the 16:9 Aspect Ratio Fix in Native Mode in addition to the 16:9 Widescreen Textures
- Added new option to only reset the selected options for the current game
- Added data garbage collection on changing patches and exiting the tool

v9.0.5
- Added Navi Text Prompt replacements for the Tatl and Tael "Navi Colors" preset options for OoT
- Added "Center Navi Prompt" option for OoT
- Added "OoT HUD Textures" option for MM
- Fixed even more regressions with some options not properly working

v9.0.4
- Fixed more regressions with several options for OoT not working
- Reworked comparing selected options in dropdown menus

v9.0.3
- Added Instrument SFX options for MM, including different forms and song playback
- Added "Hearts" and "Magic" HUD color options for MM
- Fixed regression with several options for OoT not working
- Re-arranged "Additional Options" window for MM
- Various small optimizations

v9.0.2
- Various small optimizations
- Removed placeholder SFX options for Instruments for MM
- Removed the "Disabled" SFX option for Instruments
- Fixed default values for dropdown menus

v9.0.1
- Added "Button Colors" and "Instrument" options for MM
- Optimized layout of the "Additional Options" window for MM
- Clarified the title and tooltip of several Restore options for OoT
- Extended Redux Groups support with new attributes for more control of placement and behaviour in tabs
- Fixed regression that prevented selecting a custom patch
- Fixed regression with the "Use 64-Bit Tools" option not working
- Fixed regression with the last selected patch not being properly restored
- Fixed regression with custom patch or ROM injection not working
- Reworked the downgrading mechanics when considering decompression of ROMs
- Downgrading should no longer abort the patching process if no defined downgrade was found
- Added "No Channel Change" option to prevent changing the channel title and channel GameID of a WAD
- Removed "Models" option for SM64 due conflicting issues
- File Selection boxes now only hold two options: all supported files (default first index) or all files
- Optimized loading patches when opening the tool
- The "Select Options" menu is now locked when "Enable Options" is not checked

v9.0.0
- Revamped Main window
- Revamped Additional Options window with the extension of tabs
- Revamped tabs for the Info / Credits window
- The "Redux" and "Languages" button are no longer required, thanks to the inclusion of tabs
- The Main window no longer refreshes when selecting a different ROM or WAD when another was already selected
- Updated icons for the "Info / Credits" and "Settings" windows
- Added support for Region Codes in SNES mode
- Chosen colors are now shown besides their option
- Updated "Feminine Pronouns" option with new fixes
- Added more options for OoT (mostly colors and SFX)
- Changed "GC Text Dialogue Colors" into "GC Scheme", which also covers dialogue and textures now
- Added "Navi Colors" for OoT, go nuts, or go complete randomized
- "Improved Link Model" can now longer be selected if "Change Tunic Color" is enabled
- Improved cleanup of files after patching
- Revamped Additional Options through external PowerShell script files
- All external .psm1 scripts in the Scripts (and the Options subfolder) are now loaded through dynamic search
- Various bug fixes and code logic changes
- Reworked internal logics
- The usual bug fixes

v8.0.3
- Added new "Instrument" option for OoT
- Reworked options related to button & HUD colors for OoT

v8.0.2
- Fixed the "Restore Fire Temple" option from being broken
- Fixed the "Restore Text" option not properly being patched in Redux
- Updated the Redux patch for TAoL
- Fixed the "Ignore Input Checksum" option

v8.0.1
- Updated Redux and some patches for "The Adventure of Link" and added more Additional Options
- Fixed GUI logics for "The Adventure of Link"
- Removed the custom title text from the "Super Mario 64: Arguably Better Edition" patch
- "Change Tunic Color" is now disabled for MM if "Improved Link Model" is selected
- Updated the "Adult Model" for OoT to include the uncensored mirror shield by default
- Fixed the "Censor Gerudo Textures" option with missing textures for OoT
- Added a missing dialogue line for the "Female Pronouns" option for OoT
- Fixed Additional Options for ALttP not working
- Extracted ROM data is now kept in the "Extracted" folder within the corresponding game folder
- Fixed an issue with NES patching not properly cleaning up which causes extraction conflicts
- Some minor fixes

v8.0.0
- Added "Improved Link Model" option for MM
- Added several new "Additional Options" for SM64
- Added support for Mario Kart 64, including a patch
- Included NES and SNES support
- Added Console selection dropdown, consoles are now stored in Consoles.json
- Games.json and Patches.json are updated with some specification changes
- Added patches for Zeldas 1-3, Super Mario World and Super Metroid to kick off NES and SNES support
- Added Additional Options and Redux support for Zeldas 1-2 and Super Metroid
- Added Improved Link Model option for MM, thanks Skilar Babcock and Nerrel!
- Major rewrite and cleanup of systems
- Added warnings to the tooltips when setting a custom GameID or Game Title
- Fixed bug with ROM extraction not being extracted if the ROM already was extracted
- Added revision number for some patches
- Added new debug option to always force extraction of necessary files for patching
- Added new "Patch Header" option for native mode (if supported)
- The exact missing files are now printed out in the console (console will be forced)
- The "Female Pronouns" option should only be available if "Restore Text" is enabled once more (thank you Mil!)
- Updated the "Female Pronouns" option with more fixes
- The "Downgrade" option has been moved into the "Patch Options" panel so that it is available in Native Mode as well
- Fixed an issue with language options not properly unlocking... Again...
- Merged several language options into their actual core options
- Merged "Correct Circus Mask" option with "Restore Text" for MM
- Fixed MM Pause Screen option being broken for OoT
- Added checks with console warnings to prevent patching in MQ dungeon data if it is missing
- Some Redux checkboxes for Additional Options for MM are now checked by default
- The "Keep Decompressed" debug option also performs a CRC update on the kept decompressed ROM
- Renamed the titles for some patches
- Changed the GameID for the "Majora's Mask: Masked Quest" patch
- Changed date and version format

v7.7.2
- "Leave D-Pad Up" for OoT is no longer being forced
- Added "Distant Z-Targeting" option for OoT and MM
- Added "Silent Navi" option for OoT
- Re-arranged the "Additional Options" windows for OoT and MM

v7.7.1
- The base Bomb Bag capacity can no longer be set to 30 to avoid a progression bug and will be automatically set to 31 instead
- The "MM Pause Screen" options has been moved to the Languages window and is only available in English now to avoid corrupted textures
- Fixed the logo and it's text tiles for the Russian fan-translation patch
- Updated some status messages
- Patching in VC mode will now be stopped if the WAD could not be extracted, along with a new status message
- Added new Debug option to not run the cleanup after patching, regardless of being it failed or successful
- Updated some tooltips

v7.7.0
- Fixed "Super Mario 64 Split-Screen" multiplayer not getting patched in N64 mode
- Added new "Cutscenes" window for OoT which contains options for skipping or speeding up several cutscenes
- Added new "Unlock Age Restrictions" window which now contains the options to unlock restrictions for Child or Adult Link
- Several new options can be unlocked for Child or Adult Link in the "Unlock Age Restrictions" window
- Added new "Debug Map Select" option for OoT
- Added new "Fix Graves" option for OoT (was included as part of Redux but is now made optional)
- The "Low HP Beep" option for OoT and MM now has an option for a softer beeping sound as well
- Fixed some tooltip typos
- Adjusted some tooltips with an [!] disclaimer
- Re-adjusted the layout of the "Addtional Options" window for OoT
- Re-adjusted the layout of the "Settings" window
- Fixed the "Reset All Settings" button in the settings window not working at all

v7.6.1
- Added new "Hide Credits" option for OoT and MM
- Updated Smash Remix to v0.9.4

v7.6.0
- Changed default GameID for Masked Quest to NURE
- Added "Magic Usage" options for OoT and MM
- Added WIP option "Ocarina Icons" for MM
- Updated "Restore Text" table for MM
- Updated the missing files list check when opening Patcher64+
- OKHO is now refered as OHKO
- 2x Text Speed is now available for Russian, Polish and Spanish
- The "Use 64-Bit Tools" option is now enabled by default if the user's OS is 64-bit compatible
- Fixed a progression-blocking bug with MM Redux to obtain a Piece of Heart through the Title Deed trading quest

v7.5.2
- Fixed Zora Link for the "Recolor Mask Forms" option
- Properly disable Language Options when English is not selected (again)
- Fixed Custom Header not being saved and how it is applied
- Fixed issue with fonts showcasing an error on older PowerShell version

v7.5.1
- Updated "Masked Quest" by Garo-Mastah
- Improved "Recolor Mask Forms" option for Zora Link
- Added "Ignore Input Checksum" debug option for patching any ROM or WAD (use on own risk)

v7.5.0
- Replaced "16:9 Textures" option to patch in true 16:9 backgrounds for Ocarina of Time
- Added new "Master Quest" patch for Majora's Mask
- Added new "Recolor Mask Forms" option for Majora's Mask
- Fixed language options not properly displaying when it's not set to English
- Fixed, added and corrected several tooltips

v7.4.1
- Fixed the "Damage" modifier for Majora's Mask when the "Recovery" is set to 1x
- Added new "Censor Blood" option that censors the blood of Ganondorf / Ganon to green instead of red

v7.4.0
- Overhauled GUI
- Added "Settings" window (debug options now can now toggled in there)
- Added new option to allow double clicking the PowerShell file to open it
- Fixed "Restore Palace Route" option for Majora's Mask when using on N64 emulators
- Fixed "Change Button Colors" being broken

v7.3.4
- Fixed the Goron Link dialogue after obtaining the Goron Tunic with the Redux patch
- Fixed an issue with the D-Pad layout not being selectable for Majora's Mask Redux
- Fine-tuned "Credits" and "Info" further

v7.3.3
- "Reset" now also properly resets Wii VC mode to N64 mode
- Adjusted titles in the "Colors" panel for Majora's Mask
- Expanded "Credits" and "Info"

v7.3.2
- Added "Pause Screen Delay Fix" option for Ocarina of Time
- Fixed uncensored Mirror Shield for the "MM Adult Model" for Ocarina of Time
- Adjusted "Colors" panel in the "Additional Options" window

v7.3.1
- Redux-only compatible settings are placed in their own window
- Optimized patching a decompressed Zelda ROM a bit more
- Fixed some issues with button activations through checkboxes
- Fixed some issues with how the "Fast Block Pushing" option affected some features of Majora's Mask Redux
- Added "Easier Minigames" option for Majora's Mask

v7.3.0
- Changed the order of patching compressed patches
- Changed how file data is extracted, patched and then written in sequence
- Updated Masked Quest
- Added "MM Pause Screen" option for Ocarina of Time
- Added "Fast Block Pushing" option for Majora's Mask
- D-Pad Button Layout can be customized or completely disabled for Majora's Mask
- "Easier Puzzles" has been renamed to "Easier Minigames" as the first try Truth Spinner fix in the Shadow Temple is now completely removed
- Different language can still be chosen if "Enable Options is not checked, but the English Text options will remain disabled
- Adjusted default values for the Majora's Mask Redux patch (Fast Block Pushing and D-Pad are disabled by default)

v7.2.1
- Updated MM Child Model patch
- Fixed label not showing in "Additional Options" panel
- Fixed data extract of Master Quest dungeons not working at all
- Updated credits for Majora's Mask
- Changed debug option from "OnlyMQDungeons" to "KeepLogo"
- "Select Language" is now disabled as well if "Enable Options" is not checked

v7.2.0
- Addded "Super Smash Bros: More Stages Edition" patch
- Super Smash Bros. is now available for patching in VC Mode thanks to the "Super Smash Bros: More Stages Edition" patch
- The Missing Link is updated to v1.4 (Kaze Emanuar)
- Re-aligned "Other Buttons" section
- Fixed issue with certain last chosen games getting retrieved properly on loading the tool
- Fixed issue with Free Patching GUI in Wii VC mode not fully shown
- Updated "Info" for all games
- Improved "2x Text Speed" and "3x Text Speed" for a few more cutscenes
- Allow dot as input for Custom Title

v7.1.5
- Removed "Subscreen Delay Fix" option... It was probably a bit too broken...

v7.1.4
- Added ROM Checksum Comparison
- Added links to documentation
- Fixed incorrect checksum for Ocarina of Time Rev 1
- Fixed Xdelta and Xdelta3 patching being broken
- Fixed "Default Z-Targeting" option

v7.1.3
- Changed "Restore Palace Route" option for Majora's Mask
- Changed "Restore Text" option for Majora's Mask

v7.1.2
- Changed "Southern Swamp Fix" option for Majora's Mask
- Fixed "60 FPS" and "Free Cam" for Super Mario 64

v7.1.1
- Improved "Restore Cow Nose Ring" option
- Fixed Female Link Adult model when using the "Censor Gerudo Textures" option
- Added "Subscreen Delay Fix" option... Probably don't use it for on the VC...
- New option to refer the Goron Tunic and Zora Tunic as unisize (useful for Unlock Tunics option)
- New option to refer the Razor Sword as being unbreakable (useful for Permanent Razor Sword option)
- D-Pad is now hidden by default for Majora's Mask (additional options / Redux)
- Fixed patching several options for Majora's Mask

v7.1.0
- Added Female Pronouns option
- Added option to fix Ikana Canyon's Fairy Fountain colors
- MQ Text Dialogue Colors (now known as GC Text Dialogue Colors) can now be selected separately from the Restore Text option
- Text fixes are now searched for instead of being inserted at a fixed position, but increases the time to patch

v7.0.1
- Fixed issue with N64 Mode not properly restoring from last settings
- Added 32-bit support (64-bit mode is enabled by default)
- Simplified byte patching code
- Removed .exe

v7.0.0
- Added new ROM hack: The Missing Link
- Added new ROM hack: Master of Time
- Added new options for Ocarina of Time and Majora's Mask
- Added Master Quest option for Ocarina of Time
- Added new option to play as a Female Link, with optional Feminine voices (Female Pronouns patch is in the works)
- Moved all dialogue related options to the Languages GUI and are now only available in English language
- Fixed Remix for Super Smash Bros.
- Disable more GUI panels during patching
- Fixed creating compressed BPS patch with debug option
- Last chosen custom title and GameID is now restored when opening the tool if the option was enabled
- Error message when failed to produce WAD file is no longer shown by default
- Added syntax for the & symbol for the Game Title / Channel Title
- Fixed default state for the "Patch VC Emulator Only" button
- Decreased the time needed to patch drasticially
- New debug option for showing the console and extracting Vanilla dungeon data files
- Master Quest dungeon data files are extracted during patching of the Master Quest option
- The Fire Temple Rev 2 theme is now extracted during patching
- Adjusted Restore Color Title option for Majora's Mask
- Reworked Censor Gerudo Textures option, including support for Master Quest and more textures that went missing
- Textboxes which can be edited now now have their text selected
- The Custom GameID textbox can no longer contain spaces
- Implemented the Color Picker Dialog Screen for the options to change the colors of equipment
- Ammo and wallet capacities can now contain any custom value within limits through a new Dialog Screen
- ROM Injects will no longer apply patches
- Reworked Inject ROM, Apply Patch, Patch VC Emulator Only and Extract ROM Only options
- Added new debug option
- Added new Reset button to reset all saved settings
- Adjusted credits and credits GUI
- Added support for .PPF patches
- Run loading only once
- A lot of major rewrites

v6.1.1
- Fixed Hero Mode and Increased Item Capacity for Ocarina of Time and Majora's Mask
- Added debug options which can be set in Settings.ini

v6.1.0
- Adjusted Options screen size
- Added new options for Ocarina of Time and Majora's Mask
- Optimized checking dropdown menus for Options screen
- Fixed a bug with patching Hero Mode for Ocarina of Time

v6.0.0
- Updated Polish translations for Ocarina of Time and Majora's Mask
- Added new options for Ocarina of Time and Majora's Mask
- Replaced a few .bps patches with .jpeg and .bin patches (Byte Patching)
- Fixed Dawn & Dusk for Rev 0 and Rev 1 ROM files
- Reworked parsing files for patching
- More JSON attributes and reworked parsing and checking them
- Adjusted GUI for Options screen
- Last chosen settings are now remembered when opening the Patcher64+ Tool
- Fixed graphical GUI error in the languages screen
- Fixed issues with Paper Mario
- Reworked patching logics

v5.3.1
- Reworked "Options" screen, which now only loads in the options for the current game mode
- Reworked patching bytes
- Added more options for Ocarina of Time and Majora's Mask
- Fixed title header for N64 ROM files

v5.3.0
- Fixed missing 16:9 background for widescreen patch (Ocarina of Time)
- Fixed "Free Mode" patching
- Separate translation patches into new GUI window
- More JSON attributes for Games.json and Patches.json
- Reworked parsing through patching values
- Fixed error handling once more
- Fixed injecting ROM files once more
- Fixed ROM extraction from Wii VC WAD once more
- Corrected default N64 Game Title for Majora's Mask
- Fixed options for Super Mario 64
- Many more bug fixes

v5.2.0
- Updated Widescreen patch for Majora's Mask
- Fixed extracting ROM from WAD
- "Redux" and "Additional Options" only show when the patch supports it rather than the game
- Removed "Redux" and "Additional" attributes from Games.json
- Fixed not forcing "Remapping D-Pad" when only using "Additional Options"
- Added "Additional Options" for Super Mario 64
- All patches can be provided in .bps, .ips, .xdelta or .vcdiff
- Only show the error dialog once in case of errors
- Missing JSON files are now considered an error as well
- Added extra value for "patches_vc" attribute, for "Remove Filter" for Super Mario 64
- Included Z64 ROM recalculation with rn64crc
- Fixed Dawn & Dusk not patching
- Added warning for missing patch file from Patches.json
- "Command" attribute can now contain multiple commands
- Restored Widescreen "Additional Option" for Majora's Mask

v5.1.1
- Added warnings and protection again incorrect attributes in Patches.json
- "BPS Path" has been renamed to "Custom Patch Path" and "Patch BPS" has been renamed to "Apply Patch"
- .xdelta and .vcdiff patch files can now be drag-and-dropped or selected in the "Custom Patch Path" field
- Check if a correct ROM file exists before patching
- Fixed MD5 checking when applying custom patch
- WAD, ROM and Patch files are now parsed as files instead of strings
- Fixed issue with the "Patch Boot DOL" command when using different folder structures
- Patching is disabled if a patch is missing in the Patches.json and "Redux" or "Additional Options" are disabled
- Fixed game-specific credits not showing up
- Added more missing credits and info

v5.1.0
- Added support for Xdelta and Xdelta3 patches ("file" attribute)
- Added support for SM64 ROM decompression ("decompress", "file" and "extend" attributes)
- Adjusted Credits for Super Mario 64 and Super Smash Bros.
- Most Super Mario 64 and Super Smash Bros. patches are now provided in Xdelta3's ".vcdiff" format, for smaller sizes
- Fixed error with Redux patching when neither "Redux" nor "Additional Options" are enabled
- Fixed icon on Credits screen not displaying

v5.0.0
- Rewrote more logics
- Added and adjusted more attributes for Games.json and Patches.json
- Enable Base Redux patch has been moved to the Main screen instead of the Redux screen
- "Additional Redux Options" button has been renamed to "Select Additional Options"
- Redux options screen is only accesible when the global Additional Options checkbox is enabled and checked
- "Additional Redux Options" screen has been renamed to "Additional Options"
- Credits are now only shown for the current active game mode
- Added more patches for Ocarina of Time (Nimpize Adventure & Puzzling)
- Added more patches for Super Mario 64 (Star Road, Last Impact, Ocarina of Time, Odyssey and more)
- Updated Spanish Translation and Widescreen patches for Ocarina of Time

v4.5.1
- Fixed tooltips
- Dynamic icons support
- Redux panel, Default Game Title and GameID are now read from Games.json
- Game Modes can be for N64, Wii VC or both
- Changed hashsums from SHA256 to MD5
- Display MD5 hashsum for N64 ROM file in GameID's window
- Fixed patching with BPS files through Patches.json files
- Keep same selected game mod and patch file if it is available when changing between console and game modes
- Included new Super Smash Bros. game mode with the Super Smash Bros. Remix patch

v4.5.0
- Redesigned GUI for Super Mario 64 and Paper Mario Mode
- Added Custom Game Title and GameID support in Nintendo 64 mode
- Added Custom Channel Title support in Wii VC mode
- Dynamic Game Selection GUI support
- Dynamic Patch Panel GUI support
- Dynamic Credits, Info and GameID dialog windows
- Renamed Ocarina of Time info button
- Fixed SM64: Multiplayer

v4.4.1
- Fixed Leave D-Pad Up for OoT mode
- Fixed error with MM Models
- Reduced garbage collection
- Fixed Free Mode in N64 Mode GUI

v4.4.0
- Overhauled the GUI
- Included Redux support for translations
- Refreshing bottom label for clearer status updates during the patching progress
- Most patches for Ocarina of Time and Majora's Mask are now applied on decompressed ROM files
- Patcher64+ Tool starts in N64 mode and Wii VC mode is activated when a WAD file is selected
- Included widescreen backgrounds patch for Majora's Mask (found in additional Redux options)
- Included MM Models patch for OoT when the Base Redux patch is disabled

v4.3.0
- Redux patch now uses 1x Text Speed as the default (2x or 3x Text Speed has to be selected instead)
- Fixed 3x Text Speed when learning a new song
- Included widescreen adjusted Lens of Truth effect (Widescreen Option for OoT)
- Optimized byte patching (far less RAM is now being used)

v4.2.0
- Delete previously extracted WAD folders before extracting a WAD file
- Files are now recognized as a literal paths (accepts more file and path characters symbols now)
- Fixed additional Redux options in Nintendo 64 mode

v4.1.0
- Fixed BPS Patching
- Fixed downgrading for BPS Patching in Ocarina of Time mode
- Added warning if injected ROM filename or it's destination path is too long
- Reworked main function logistics
- Custom Channel title name now accepts parentheses and dashes as well
- Delete WADPacker error file after patching process (failure or otherwise)

v4.0.0
- Fourth Release

06-06-2020
- Reduced and optimized CPU and RAM usage
- Optimized patching process
- Added additional warnings
- Each dialog window now holds it's own icon, through still duplicates for now...
- Included a compiled .exe
- Most patches are now applied on compressed ROM files again
- Fixed the Polish Translation for Majora's Mask not passing the hashsum check
- Fixed patches other than REDUX being broken... Again...
- Fixed patches not having their assigned GameID
- Added missing files check

05-06-2020
- Changed Main GUI
- Fixed patching... Again...

- Ensure generated files are deleted after patching is concluded
- Extension.psm1 has been removed, all files are now included separately

04-06-2020
- Clear RAM after patching
- Fixed Ocarina of Time not being able to accept rev0 ROM in Nintendo 64 mode
- Only load in files that are currently required
- Fixed Ocarina of Time not accepting rev1 or rev2 ROM Files for Dawn & Dusk in Nintendo 64 mode
- Fixed hashsums not properly checking

03-06-2020
- Added more redux options
- Fixed bug with tooltips for checkboxes not showing up
- More code refactoring

02-06-2020
- Reduced the code with 1500 lines
- Several GUI fixes
- Several bug fixes
- Restructured Credits
- Free Mode patching, Patch VC Emulator or Extract ROM no longer checkes for the GameID of a WAD File
- Warn when extract Majora's Mask or Paper Mario ROM in a different mode
- Place extracted ROM in same folder as the provided WAD file
- Inform is extract was successful
- Fixed patching ROM Files in Nintendo 64 mode with compressed BPS patches
- Fixed being able to ignore patching if no BPS patch was provided (Patch Redux without Base Redux Patch)
- Disabled several options for REDUX is the Base Redux Patch is left unchecked
- Stop patching beyond the Virtual Console emulator in Patch VC Emulator mode
- Added more Redux options

01-06-2020
- Fixed Majora's Mask's REDUX option not being able to patch

31-05-2020
- Even more additional Redux additions, including replacing Link's models for Ocarina of Time
- Even more bug fixes
- Smaller Extension.psm1 due to more direct BPS patching on decompressed Zelda 64 ROM files
- Re-included the romhack The Fate of the Bombiwa again
- Dawn & Dusk can now be patched on rev0 and rev1 ROM files
- Inform about supported ROM File versions in the tooltips
- Automaticially uncheck Downgrade for Dawn & Dusk

29-05-2020
- Support for applying additional Redux changes without patching the core Redux patch to the ROM
- Included hashsum checks for patching roms
- Added support for Dawn & Dusk patches for rev0 and rev1 ROM files for Ocarina of Time
- Refactoring code once more
- Reset failed status with each new patching attempt, avoids the need to reopen the tool

28-05-2020
- Formated Current Mode label
- Re-structured Redux options windows
- Added more Redux options
- Made the Input ROM textbox longer in Nintendo 64 mode
- Fixed MM Redux not being enabled in Nintendo 64 mode

27-05-2020
- Included native Nintendo 64 patching in addition to Wii VC (N64) patching
- Renamed the "Virtual Console - USA WAD Patcher" to "Patcher64+ Tool"
- Dynamic Main Screen resizing depending on chosen Game Mode and Console
- Added more REDUX additional changes, including Hero Mode!
- Added tooltips for the REDUX additional changes
- Re-organized the Ocarina of Time REDUX - Additional Changes window
- Fixed several tooltips not showing
- The option Leave D-Pad Up will now only automaticially be selected for OoT if no other button for the minimap was selected
- Refactored code to the "Extension.psm1" file
- Fixed Kokiri Sword icon not showing as available for Adult Link
- Updated Russian translation for both Zelda 64 titles with fixed textures (useful for the texture pack)

25-05-2020
- Properly reset custom Channel Title and GameID when not enabled
- Fixed not being able to drag and drop your N64 or V64 extension ROM Files
- Allow Patch VC only to set a custom Channel Title as well
- Automatized some of the code to calculate the GUI layout
- Renamed "Current Mode : Free" to "Current Mode : Free (Nintendo 64)" for more clarity
- Removed the Patch Descriptions panels for each game
- Removed the Info VC Patching button
- Added tooltips when hovering over buttons or checkboxes with the mouse for additional information
- Included new romhack Majora's Mask - Masked Quest
- Added new window to apply custom additional changes to OoT Redux and MM Redux
- Cleaning up even more code, make coding more practical
- Added suggestion to enable or disable downgrading OoT when patching fails
- Resolved issues with the WAD Patcher not stopping patching when the patch is not intended for the ROM

23-05-2020
- Grammar fixes
- Split up info for Ocarina of Time and Majora's Mask
- Added new VC Patching Info section
- Added version label on top of main screen
- Allow .N64 and .V64 to be selected as well for ROM injection
- Renamed some descriptions for some more clarity
- Included option to extract ROM only
- Included label for Patch VC buttons

22-05-2020
- Added Current Mode indication
- Support for Paper Mario (Hard Mode, Harde Mode+, Insane Mode)
- Moved Custom Injection to the top, renamed Rom Injection
- Free IPS and BPS patching for supported games
- Checksum hash verification during free BPS patching that notifies if a patch has failed due not being it's intended rom target
- Additional VC Patching options
  * Allow to patch the WAD without injection or patching a rom
  * Remap C-Down or Z to Minimap button (L) for Ocarina of Time / Majora's Mask
  * Keep the D-Pad Up free to the Minimap button (L) for Ocarina of Time
  * Remap D-Pad now remaps D-Pad Up for Ocarina of Time as well unless kept out of it
  * Downgrade Ocarina of Time from 1.2 (used in VC) to 1.0
  * Remove all .T64 texture injections
- Fixed issue with the Custom Channel Title contain multiple same characters in sequence
- Updated Patch Descriptions, Info, Credits and GameID's
- Keep cleaning up code

21-05-2020
- Initial release